They have made it in trunk.wari wrote:Is there an idea of when they'll make it into the game?
Regards, Freddie.
They have made it in trunk.wari wrote:Is there an idea of when they'll make it into the game?
If you play a version of warzone without terrain textures after playing one with them: the texture size is reset. This means that you will need to change the texture size in the options if you play a version with the terrain textures after playing a version without them.qubodup wrote:Currently, the textures look very blurry though even when I zoom in completely. Strange.
If you svn up to r7019, you'll get a version that uses a different config directory, so as long as you don't play 2.2, you won't need to change the texture size after each time you play 2.1.Mysteryem wrote:If you play a version of warzone without terrain textures after playing one with them: the texture size is reset. This means that you will need to change the texture size in the options if you play a version with the terrain textures after playing a version without them.
They're great. I notice neither the red-orange and the brown-grey are particularly close to the yellowish tannish color currently used - could you make a screenshot with that shade so I can see how it looks?qubodup wrote:I want to inform you of two textures (well, one really and a color-changed version) that I recently created:
I was going to mention this, but then I noticed Mysteryem already had. And yet, I still had my tech-support-intuition that you might be confused about how to fix the problem. :/Mysteryem wrote:This means that you will need to change the texture size in the options
Check out the svn trunk. in data/texpages, you can easily change textures by renaming them. You can get the textures I showed by clicking on the texture images in the threads above and then clicking on the looking glass icon above the preview image and selecting "original" there. This way you can easily test how the textures look on whatever maps you have in mind.lav_coyote25 wrote:actually that other brighter / deeper color may be a great replacement for a certain series of maps - any chances on doing a set featuring that??
If you find some cool combinations, don't forget to make screens and report back herelav_coyote25 wrote:thnks. xD
New areas would be nice, but with no map editor to support them yet, I am not sure how easy it would be to integrate it at the moment.guciomir wrote:please tell me, do you think about creating some new areas? (for example in distant future). Now we have 3: arizona, urban and rocky mountains but with the new, beutiful renderer it would be awesome to see more types of scenery