by raycast » 12 Oct 2012, 15:28
Note that the textures probably need to be seamless to work well in Warzone, right?
Or are neighboring tiles of the same texture also blended?
Anyway, I would love to see a texture set specificly designed for V3. I figure we no longer need all the terrain transition textures anymore, right? I'd love to see the full capabilities of the new terrain renderer exposed to the map editors such as Flame. All tilesets seem to have only one type of cliffs, and it only goes well with 1 or 2 ground types. It would be nice to be able to have a brown cliff as well as a stony cliff in grasslands, and not only mountain cliffs.
Oh, and one tile that would rock is a waterfall tile. Currently water is mostly useful for sea-level and maybe some lakes, but for rivers it looks to boring, along with maybe some bridge tiles. To make, say, a Hoover Dam map.