Gfx help needed

Improving the artwork in Warzone2100 - not for mod discussions
elio
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Re: Gfx help needed

Post by elio » 01 May 2008, 11:16

1. does anyone know what this thing near the hq is? (frontend2.png, no bases, bases, advanced bases)
maybe these are factories with smoking chimneys?

i would simply prefer only a hq there, (like advanced bases - without walls^^)

2. is the OK icon still used?
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Last edited by elio on 01 May 2008, 12:34, edited 1 time in total.

Troman
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Re: Gfx help needed

Post by Troman » 01 May 2008, 14:50

elio wrote: 2. is the OK icon still used?
No, not anymore.
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elio
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Re: Gfx help needed

Post by elio » 01 May 2008, 15:44

updated frontend2 file

i don't have a serious 'open game' icon yet (in original the computer icon with arrows)
pls tell your ideas :)
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Giel
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Re: Gfx help needed

Post by Giel » 01 May 2008, 17:36

elio wrote: updated frontend2 file
Committed in r4870.
elio wrote: i don't have a serious 'open game' icon yet (in original the computer icon with arrows)
pls tell your ideas :)
[me=Giel]is thinking of an idea and will get back here if he gets one[/me]
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Kreuvf
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Re: Gfx help needed

Post by Kreuvf » 01 May 2008, 17:58

Really good work, elio. :)

elio
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Re: Gfx help needed

Post by elio » 01 May 2008, 18:45

thank you :)

i'm proud to see my icons in wz :D

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DevUrandom
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Re: Gfx help needed

Post by DevUrandom » 01 May 2008, 19:11

Looks cool!

Did someone already try to render this in a higher resolution to replace the current texpage?

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Re: Gfx help needed

Post by Giel » 01 May 2008, 20:49

DevUrandom wrote: Did someone already try to render this in a higher resolution to replace the current texpage?
Yes, I rendered it as 2048x2048 and used it ingame (you can just overwrite the current frontend2.png and it'll just work). It looks very good, except that it seems to attempt to combine it with images from the other frontend*.png files.
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DevUrandom
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Re: Gfx help needed

Post by DevUrandom » 01 May 2008, 23:53

2kx2k is maybe a bit huge... But perhaps we can use a 1kx1k version ingame as soon as it is finished. :)

Kamaze
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Re: Gfx help needed

Post by Kamaze » 01 May 2008, 23:55

Wouldn't it make sense, to generate/render the texpage on the client site, resolution dependent?
Using Cairo for example.
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Re: Gfx help needed

Post by Giel » 05 May 2008, 15:18

Kamaze wrote: Wouldn't it make sense, to generate/render the texpage on the client site, resolution dependent?
Using Cairo for example.
And that's *exactly* what we (or more precisely EvilGuru) are working on!
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Re: Gfx help needed

Post by EvilGuru » 05 May 2008, 17:51

No, that is not what we are doing :)

Kamaze means using Cairo to render a texpage once per-resolution and then do what we do now. Therefore caching it.

Most likely we will render it from-source every time. This is the way that GTK/Qt render their widgets.

Regards, Freddie.

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DevUrandom
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Re: Gfx help needed

Post by DevUrandom » 05 May 2008, 22:46

I wonder whether it makes a difference performance-wise. Render-to-texture, or render-on-the-fly.

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Re: Gfx help needed

Post by EvilGuru » 05 May 2008, 23:45

Texture will be faster.

Regards, Freddie.

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DevUrandom
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Re: Gfx help needed

Post by DevUrandom » 06 May 2008, 15:22

EvilGuru wrote: Texture will be faster.
My point was: How much? And would there be so much difference that static widgets should be rendered into a texture. (Or would the amount of time spent in widget code be small enough that we dont need to bother.)

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