Gfx help needed
Re: Gfx help needed
"premature optimization is the root of all evil". it sounds like it won't change the widget code that much to switch from one to the other, and if that's true, just go with the simpler one, and see how it does.
Re: Gfx help needed
just to show progress
hmm, probably i'm speaking of s.th. completely different or obvious, but we could render the svg in the desired size and then use the resulting texture. so it would be only rendered when necessary. (ex. resizing the ui)
hmm, probably i'm speaking of s.th. completely different or obvious, but we could render the svg in the desired size and then use the resulting texture. so it would be only rendered when necessary. (ex. resizing the ui)
- Attachments
-
[The extension has been deactivated and can no longer be displayed.]
Last edited by elio on 06 May 2008, 22:27, edited 1 time in total.
Re: Gfx help needed
Under what circumstances would the widgets not be "static" ..?
The best thing to do when your philosophies don't stand up to debate is to lock the thread and claim victory.
- DevUrandom
- Regular
- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: Gfx help needed
You can have changing text, or rotating tanks. A widget system somehow needs to support at least dynamic widgets. (Since the text, or the tank-display is still part of the UI, and needs to be managed by it, but cannot be simply squashed into a texture, instead needs to be adjusted during runtime.)
Re: Gfx help needed
elio, hate to bug you again, but can you work your magic on some more buttons.elio wrote: well, this is a point where we can discuss about intuitive usage.
but i think, when you clicked on it first time you will never forget that then comes a thick
the first is probably the best, but looks worse in game, we should test it
For skirmish games, right now it displays the blank checkmark box.
That doesn't mean anything to lots of people. And you can't see the check when you click on it, since your the only player.
I was thinking, maybe you can do something along the lines of "GO" in a faded state for not pressed, and highlight it when mouse hovers over it, or make it from "GO ?" to "GO !" ...
and it ends here.
Re: Gfx help needed
hmm, you're right
is this better? should i still add a "go"?
(i'm currently working on scalable images of all frontend images, so i didn't put too much time in this, but i'll adopt the idea)
is this better? should i still add a "go"?
(i'm currently working on scalable images of all frontend images, so i didn't put too much time in this, but i'll adopt the idea)
- Attachments
-
- frontend4.png (8.1 KiB) Viewed 6988 times
Re: Gfx help needed
Scaleable is fine!
We can just convert them to a .png image and use them with the current widget system.
Regards, Freddie.
We can just convert them to a .png image and use them with the current widget system.
Regards, Freddie.
Re: Gfx help needed
updated image (go)
better? is the "go" too small?
better? is the "go" too small?
- Attachments
-
- frontend4.png (7.74 KiB) Viewed 6987 times
Re: Gfx help needed
so i've finished frontend3.svg.
i've skipped plenty of icons which i think they aren't used any more. correct me if i'm wrong
enjoy
+ updated frontend3-final2.svg with gradients instead of blur
i've skipped plenty of icons which i think they aren't used any more. correct me if i'm wrong
enjoy
+ updated frontend3-final2.svg with gradients instead of blur
- Attachments
-
[The extension has been deactivated and can no longer be displayed.]
Last edited by elio on 11 May 2008, 14:48, edited 1 time in total.
Re: Gfx help needed
Yup, too small. I would almost take up the full button height/width for the text, leaving a few pixels for the border.elio wrote: updated image (go)
better? is the "go" too small?
Other icons needed:
Something that signifies a kick. (boot / (cartoon type) bomb / red circle with line in it? )
Surrender Flag
Also for the Avatars, but I really have no idea what to use. Smileys? ::shrug::
They would be used on the scoreboard screen.
Map preview icon might need to be something other than what it is, since it is also used for the fog type.
Um, I know I am forgetting other stuff also.
and it ends here.
Re: Gfx help needed
hmm, for avatars a custom image would be cool for clan-members for example
maybe some alpha, beta, gamma, pirate, nexus, new paradigm, ... tux ;D
maybe some alpha, beta, gamma, pirate, nexus, new paradigm, ... tux ;D
- Attachments
-
[The extension has been deactivated and can no longer be displayed.]
-
- frontend4.png (7.82 KiB) Viewed 6970 times
Re: Gfx help needed
I like that GO better. Just need to have 2 states, so perhaps a dimmed out version of it?elio wrote: hmm, for avatars a custom image would be cool for clan-members for example
maybe some alpha, beta, gamma, pirate, nexus, new paradigm, ... tux ;D
Thanks again for your hard work.
and it ends here.
Re: Gfx help needed
hmm, i don't know but i think we cannot use the GO button for multiplay anymore.
i have a tendency for traffic lights nevertheless. it's message is hardly misunderstanding (english?)
what do you think?
i have a tendency for traffic lights nevertheless. it's message is hardly misunderstanding (english?)
what do you think?
Re: Gfx help needed
I am not sure what you mean by 'we cannot use the GO button for multiplay anymore' ?elio wrote: hmm, i don't know but i think we cannot use the GO button for multiplay anymore.
i have a tendency for traffic lights nevertheless. it's message is hardly misunderstanding (english?)
what do you think?
It works best for skirmish games, BUT, I still think it is also better to have a 'GO' button for MP games.
If you step back, and look at the screen, all you see is a square box. That isn't very obvious that your supposed to check it, unless you happen to move the mouse over it.
For the traffic lights, we already use traffic lights in front of the player name, that shows the players ping time. Having two sets of 'traffic lights' would be too confusing.
and it ends here.
Re: Gfx help needed
ok, i dont want to act up^^
we could also use smileys instead of traffic light for ping? (or coloured smileys..) (small), or even display the ping in ms, (maybe in some way coloured)
and then we use traffic lights for ready/go (big)
another argument, since we are internationalize the whole game we should lean towards self-explaining, intuitive icons.
all the other icons are symbols (we don't use the big OK anymore i think)
we could also use smileys instead of traffic light for ping? (or coloured smileys..) (small), or even display the ping in ms, (maybe in some way coloured)
and then we use traffic lights for ready/go (big)
another argument, since we are internationalize the whole game we should lean towards self-explaining, intuitive icons.
all the other icons are symbols (we don't use the big OK anymore i think)