To be honest, I like first and second one, even though the first one uses red, which isn't used for buttons in wz, I still like it. I think it would be ideal for the ready button and the second one can be used for general check boxes in the game. For some reason the '-' doesn't tell me anything, maybe I just didn't get the idea.elio wrote: i've done three variants, i'd prefer the third
Gfx help needed
Re: Gfx help needed
Awesome! Thanks
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Re: Gfx help needed
well, this is a point where we can discuss about intuitive usage.
but i think, when you clicked on it first time you will never forget that then comes a thick
the first is probably the best, but looks worse in game, we should test it
but i think, when you clicked on it first time you will never forget that then comes a thick
the first is probably the best, but looks worse in game, we should test it
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Re: Gfx help needed
In an informal voting number 2 won, so I guess neither you nor me had luck today.
BTW did you by any chance made the icons in a vector program?
BTW did you by any chance made the icons in a vector program?
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Re: Gfx help needed
^^ i can live with it, heheIn an informal voting number 2 won, so I guess neither you nor me had luck today.
noBTW did you by any chance made the icons in a vector program?
all are made in "end-size"
i've found out it's not a good idea to draw on a big image and scale it down, the result is too blurry
these which i made are quiet simple, so it would'nt take long to "vectorize".
the originals are much more difficult (ex. the flag) and would look quiet different i think
what's the purpose of vectorized icons? do you want to have all the icons vectorized so you can adjust them to screen size?
Re: Gfx help needed
We are currently in a process of rewriting GUI system and it will be scalable, so having icons in vector format would be theoretically a good idea.elio wrote: what's the purpose of vectorized icons?
Yes, eventually we want something like this. EvilGuru is the right man to talk about details, as he's the person behind the GUI overhaul, I will point him to this thread.elio wrote: do you want to have all the icons vectorized so you can adjust them to screen size?
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Re: Gfx help needed
As any forum veteran will tell you the UI is not something that you want to bump into on an poorly-lit street. It is hard to work with from a programmers perspective, is limited in what it can do without extensive modification (no check-boxes, drop-down lists, scrolled text areas). It is also non-scaleable, irrespective of your resolution be it 640x480 or 1600x1200, the UI is always the same size. In a word: this sucks.
So it was decided that it was probably best if it was re-written from the ground up. At the heart of the redesign is the use of cairo. This is an industry-standard vector graphics library, most notably used by Firefox 3 and GTK (which is normally found in the Linux world). In addition it also can use OpenGL for hardware acceleration.
Now, a vector graphics library is not that useful unless most of your primitives are vector images. Therefore the plan is (when the new library is ready) to get as many of the front-end and interface images to vectors as possible. In all probability the chosen file format will be SVG (scaleable vector graphics).
However, the re-write is still in the very early stages (the code can be found here: https://trac.mortis.eu/warzone/browser/ ... etawidget/ ). Hopefully in a couple of weeks it will be mature enough for some demos/example applications. Until then anything goes.
Nearer the time I will make a thread about all of this.
Regards, Freddie.
So it was decided that it was probably best if it was re-written from the ground up. At the heart of the redesign is the use of cairo. This is an industry-standard vector graphics library, most notably used by Firefox 3 and GTK (which is normally found in the Linux world). In addition it also can use OpenGL for hardware acceleration.
Now, a vector graphics library is not that useful unless most of your primitives are vector images. Therefore the plan is (when the new library is ready) to get as many of the front-end and interface images to vectors as possible. In all probability the chosen file format will be SVG (scaleable vector graphics).
However, the re-write is still in the very early stages (the code can be found here: https://trac.mortis.eu/warzone/browser/ ... etawidget/ ). Hopefully in a couple of weeks it will be mature enough for some demos/example applications. Until then anything goes.
Nearer the time I will make a thread about all of this.
Regards, Freddie.
Re: Gfx help needed
a scalable ui is a great thing to have, but at the same time, the scaling should be user adjustable -- often it is desired that the ui take up as little of the screen as possible.EvilGuru wrote: It is also non-scaleable, irrespective of your resolution be it 640x480 or 1600x1200, the UI is always the same size.
so if the ui takes up 40% of the screen in 640x480, the user may want to increase the resolution just to get the ui out of the way. otoh, someone who likes a large and very readable ui might want to increase their screen resolution just so that the scalable ui is able to render at higher fidelity.
Re: Gfx help needed
i could try to do some images, but these will look different although i attempt to hold the current style.
i've already worked with inkscape, time to get in again
update: added svg - it was easier than i thought hehe. are these okay? when yes, then i would continue
i've already worked with inkscape, time to get in again
update: added svg - it was easier than i thought hehe. are these okay? when yes, then i would continue
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Last edited by elio on 28 Apr 2008, 18:28, edited 1 time in total.
Re: Gfx help needed
elio - is it okay with you if I commit these icons with the GPL license? Otherwise I'll have to create a new frontend file for them, because CC and GPL artwork cannot be in the same file.
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Re: Gfx help needed
I have a huge "Image not found" in the background, but appart from that it looks really nice!elio wrote: i could try to do some images, but these will look different although i attempt to hold the current style.
i've already worked with inkscape, time to get in again
update: added svg - it was easier than i thought hehe. are these okay? when yes, then i would continue
Re: Gfx help needed
-your new interface sounds like a revolutionary change in game handling. i'm in suspend (?) of your plans
-update: with hands and sword, are they good enough?
-update: with hands and sword, are they good enough?
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Last edited by elio on 28 Apr 2008, 21:29, edited 1 time in total.
Re: Gfx help needed
They're awesome! They look a bit like Tango icons I think.elio wrote: -update: with hands and sword, are they good enough?
Since I see above that you've given permission to commit these under the GPL I've taken the liberty to do so. See http://trac.wz2100.net/browser/trunk/da ... ntend2.svg or frontend2.svg or.
I've attached this licensing statement to the top of the SVG file (hey it's XML alright!).
Does your name look good to you like that? Or would you prefer to have your full name there? (I.e. I usually put "Giel van Schijndel" for myself there).
Last edited by Giel on 29 Apr 2008, 01:37, edited 1 time in total.
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Re: Gfx help needed
thanks, i would prefer Elio Gubser
Re: Gfx help needed
Done.elio wrote: thanks, i would prefer Elio Gubser
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