Gfx help needed

Improving the artwork in Warzone2100 - not for mod discussions
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kage
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Re: Gfx help needed

Post by kage » 06 May 2008, 19:02

"premature optimization is the root of all evil". it sounds like it won't change the widget code that much to switch from one to the other, and if that's true, just go with the simpler one, and see how it does.

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Re: Gfx help needed

Post by elio » 06 May 2008, 22:16

just to show progress  :)

hmm, probably i'm speaking of s.th. completely different or obvious, but we could render the svg in the desired size and then use the resulting texture. so it would be only rendered when necessary. (ex. resizing the ui)
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Re: Gfx help needed

Post by Chojun » 06 May 2008, 22:54

Under what circumstances would the widgets not be "static" ..?
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DevUrandom
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Re: Gfx help needed

Post by DevUrandom » 07 May 2008, 00:42

You can have changing text, or rotating tanks. A widget system somehow needs to support at least dynamic widgets. (Since the text, or the tank-display is still part of the UI, and needs to be managed by it, but cannot be simply squashed into a texture, instead needs to be adjusted during runtime.)

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Buginator
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Re: Gfx help needed

Post by Buginator » 09 May 2008, 21:55

elio wrote: well, this is a point where we can discuss about intuitive usage.
but i think, when you clicked on it first time you will never forget that then comes a thick

the first is probably the best, but looks worse in game, we should test it
elio, hate to bug you again, but can you work your magic on some more buttons.

For skirmish games, right now it displays the blank checkmark box.
That doesn't mean anything to lots of people.  And you can't see the check when you click on it, since your the only player.

I was thinking, maybe you can do something along the lines of "GO" in a faded state for not pressed, and highlight it when mouse hovers over it, or make it from "GO ?" to "GO !"  ... 
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Re: Gfx help needed

Post by elio » 10 May 2008, 09:09

hmm, you're right
is this better? should i still add a "go"?

(i'm currently working on scalable images of all frontend images, so i didn't put too much time in this, but i'll adopt the idea)
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Re: Gfx help needed

Post by EvilGuru » 10 May 2008, 09:22

Scaleable is fine!

We can just convert them to a .png image and use them with the current widget system.

Regards, Freddie.

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Re: Gfx help needed

Post by elio » 10 May 2008, 20:15

updated image (go)

better? is the "go" too small?
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Re: Gfx help needed

Post by elio » 11 May 2008, 14:13

so i've finished frontend3.svg.

i've skipped plenty of icons which i think they aren't used any more. correct me if i'm wrong

enjoy

+ updated frontend3-final2.svg with gradients instead of blur
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Re: Gfx help needed

Post by Buginator » 12 May 2008, 07:09

elio wrote: updated image (go)

better? is the "go" too small?
Yup, too small.  I would almost take up the full button height/width for the text, leaving a few pixels for the border.

Other icons needed:
Something that signifies a kick.  (boot / (cartoon type) bomb / red circle with line in it? )
Surrender Flag
Also for the Avatars, but I really have no idea what to use.  Smileys? ::shrug::
They would be used on the scoreboard screen.
Map preview icon might need to be something other than what it is, since it is also used for the fog type.
Um, I know I am forgetting other stuff also. :)
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Re: Gfx help needed

Post by elio » 12 May 2008, 10:47

hmm, for avatars a custom image would be cool for clan-members for example

maybe some alpha, beta, gamma, pirate, nexus, new paradigm, ... tux  ;D
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Buginator
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Re: Gfx help needed

Post by Buginator » 13 May 2008, 06:18

elio wrote: hmm, for avatars a custom image would be cool for clan-members for example

maybe some alpha, beta, gamma, pirate, nexus, new paradigm, ... tux  ;D
I like that GO better.  Just need to have 2 states, so perhaps a dimmed out version of it?

Thanks again for your hard work. :)
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Re: Gfx help needed

Post by elio » 13 May 2008, 18:55

hmm, i don't know but i think we cannot use the GO button for multiplay anymore.
i have a tendency for traffic lights nevertheless. it's message is hardly misunderstanding (english?)

what do you think?

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Re: Gfx help needed

Post by Buginator » 14 May 2008, 05:34

elio wrote: hmm, i don't know but i think we cannot use the GO button for multiplay anymore.
i have a tendency for traffic lights nevertheless. it's message is hardly misunderstanding (english?)

what do you think?
I am not sure what you mean by 'we cannot use the GO button for multiplay anymore' ?
It works best for skirmish games, BUT, I still think it is also better to have a 'GO' button for MP games. 

If you step back, and look at the screen, all you see is a square box.  That isn't very obvious that your supposed to check it, unless you happen to move the mouse over it.

For the traffic lights, we already use traffic lights in front of the player name, that shows the players ping time.  Having two sets of 'traffic lights' would be too confusing.
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Re: Gfx help needed

Post by elio » 14 May 2008, 16:02

ok, i dont want to act up^^

we could also use smileys instead of traffic light for ping? (or coloured smileys..) (small), or even display the ping in ms, (maybe in some way coloured)
and then we use traffic lights for ready/go (big)

another argument, since we are internationalize the whole game we should lean towards self-explaining, intuitive icons.
all the other icons are symbols (we don't use the big OK anymore i think)

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