Models By Hesterax

Improving the artwork in Warzone2100 - not for mod discussions
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Models By Hesterax

Post by Hesterax » 30 Apr 2014, 10:46

I decided to post a few models that I have made on Blender. I only started using blender a couple of months ago so don't expect much.

Still don't know how to texture though. XD
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Warzone 2100 Cyborg Model.PNG
Cyborg Model
Warzone 2100 Cyborg Model.PNG (32.19 KiB) Viewed 10975 times
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Re: Models By Hesterax

Post by Berg » 30 Apr 2014, 10:54

Keep at it!
We all start some place.

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Re: Models By Hesterax

Post by Jorzi » 30 Apr 2014, 17:07

Pretty nice :)
You've got potential ;)
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Re: Models By Hesterax

Post by Hesterax » 30 Apr 2014, 19:12

Well, thanks... :oops:

Here is a rendered image of a command center I made (modeled), I prefer the dome to the original hexagonal shape of the head.
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Warzone 2100 Command Center.PNG
Command Center
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Re: Models By Hesterax

Post by Hesterax » 03 May 2014, 11:49

Started working on a Power Generator:
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Power Generator WZ2100 Image.PNG
Looks a bit like a Warcraft 3 Ziggurat
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Re: Models By Hesterax

Post by Hesterax » 03 May 2014, 14:27

Just a shot at turret making, mostly did this to practice making gun barrels:
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Cannon Turret WZ2100.PNG
Octagonal barrel instead of the original diamond shaped one. Also added a shallow dip for a bit of detail.
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Re: Models By Hesterax

Post by Berg » 03 May 2014, 15:02

The hard part is the texture.
Keep at it .

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Re: Models By Hesterax

Post by Hesterax » 03 May 2014, 15:12

Berg wrote:The hard part is the texture.
By the way, do you have any possible guides for texturing, the blender guide makes no sense to me. :roll:
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Re: Models By Hesterax

Post by Berg » 03 May 2014, 23:51

I can't help you with blender I dont use it I use Misfit mm3d.
http://developer.wz2100.net/wiki/Artwork

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Re: Models By Hesterax

Post by Hesterax » 04 May 2014, 16:21

A go on the research facility:
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Research Facility.PNG
Research Facility, thought I would have a go on it since it is one of the least detailed structures in Warzone 2100
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Re: Models By Hesterax

Post by Jorzi » 05 May 2014, 11:01

Here's a pretty ok video I think ( I watched it without sound but it looks like it covers most stuff) https://www.youtube.com/watch?v=f2-FfB9kRmE

So the thing is, you need to think of it like cuting up the model so you can lay the parts onto a flat paper.
So first you create the seams (ctrl+E for the edge menu)
Then you need to make sure you have an uv/image editor window open in your interface (it works without but you can't see what happens)
Now you just press "U" and then you choose unwrap. Wireframes of your flattened and cut mesh should appear in the UV/image editor window.
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Re: Models By Hesterax

Post by Hesterax » 07 May 2014, 14:28

Tried it on a few simple meshes, works but I don't have Photoshop. Are there any alternatives or is it possible to texture inside blender? :? Mainly been focusing on learning how to animate so far.
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Re: Models By Hesterax

Post by Berg » 07 May 2014, 15:44


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Re: Models By Hesterax

Post by Hesterax » 07 May 2014, 16:57

Oh gimp, known it before but never thought that it could be used for texturing. O_o
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Re: Models By Hesterax

Post by Jorzi » 07 May 2014, 17:05

I use mostly GIMP, but you can also draw directly inside blender, both in the UV/image editor and directly onto the 3d model (useful for blurring out seams). Beside that there's also Krita and Paint.NET(windows only, limited but easy to use).

As for your last comment: Remember that anything capable of producing images onto the screen can be used for texturing. I sometimes even "model" my textures in blender, using the rendered images as textures (this is very similar to baking).
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