i have new much more better model,but cant be used in game because is too big.
and maybe one day we will watch warzone 2100 movie.


viewtopic.php?f=5&t=3338XANAX wrote:3d Cyborg designs
http://fc02.deviantart.com/fs48/f/2009/ ... APRIME.png
http://fc03.deviantart.com/fs47/f/2009/ ... APRIME.png
Super Cyborg
http://fc05.deviantart.com/fs48/f/2009/ ... APRIME.png
http://fc07.deviantart.com/fs46/f/2009/ ... APRIME.png
the problem with it is when you play other colors other then green,
Cyborg: is green for everyone
Super Cyborg crashes for other team colors
Is there anyone out there up for the challenge of make this workable or If you want to mess with the design
Download
Normal Cyborg
http://www.deviantart.com/download/1293 ... APRIME.zip name it CYB.zip
Super Cyborg
http://www.deviantart.com/download/1293 ... APRIME.zip name it SCB.zip
True. I would really appreciate if people release stuff like that (even as wip) for others to continue working on it.Jorzi wrote:As a basemesh for the hipoly, this one would actually work quite well. The challenge is of course to make a good-looking animation.
Compared to the WZ cyborgs, his torso is tiny;cnceo wrote:The overall shape of your cyborg looks a little bit dwarfish (massive torso, relatively short legs).
True, but I'm talking about the overall shape of the model. The original has a more massive torso which makes the legs appear less massive. However the original cyborgs also have some kind of dwarvish appearence. I don't like that either.Slye_Fox wrote: Compared to the WZ cyborgs, his torso is tiny;
----------I SAY AGAIN-----..we need to add new models,,not just edit and update old one..cnceo wrote:Heh, helmet reminds me of daft punk. I have a general suggestion for improvement. The overall shape of your cyborg looks a little bit dwarfish (massive torso, relatively short legs). Maybe you can make the hips and legs a bit more slim and make to overall appearance a bit more athletic. What I don't like yet is the warzone logo, it looks a little bit like from a 70s superhero costume. I guess the polycount can be greatly reduced in the end by baking the textures and applying them to a low poly model. Appart from that I like you model. Keep it up!
Rman Virgil wrote:.
Reminds me some of the original Ironman and Dr. Doom art done by the great comic artist Jack "King" Kirby some 50+ years ago which has inspired many since and was made use of in the begining of the first R. Downey movie of the trilogy. Personally, I think Jack Kirby himself was inspired by "Gort" ("Gort, Klaatu barada nikto. Klaatu barada nikto.") from the early 1950s Sci Classic movie "The Day the Earth Stood Still" (the original, not the pale Keanu Reeves re-boot of 2008.)
I believe the first new WZ Cyborg art was done by XANAX (he made the Mechs in the game too) in July-Aug. '09:
viewtopic.php?f=5&t=3338XANAX wrote:3d Cyborg designs
http://fc02.deviantart.com/fs48/f/2009/ ... APRIME.png
http://fc03.deviantart.com/fs47/f/2009/ ... APRIME.png
Super Cyborg
http://fc05.deviantart.com/fs48/f/2009/ ... APRIME.png
http://fc07.deviantart.com/fs46/f/2009/ ... APRIME.png
the problem with it is when you play other colors other then green,
Cyborg: is green for everyone
Super Cyborg crashes for other team colors
Is there anyone out there up for the challenge of make this workable or If you want to mess with the design
Download
Normal Cyborg
http://www.deviantart.com/download/1293 ... APRIME.zip name it CYB.zip
Super Cyborg
http://www.deviantart.com/download/1293 ... APRIME.zip name it SCB.zip
viewtopic.php?f=10&t=3603
.
your answer is poor..NoQ wrote:14.6