SupeR CyborG

Improving the artwork in Warzone2100 - not for mod discussions
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Boris
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SupeR CyborG

Post by Boris » 29 Nov 2013, 02:03

this is old file,i hope someone like it.
i have new much more better model,but cant be used in game because is too big.
and maybe one day we will watch warzone 2100 movie. :) :)
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supercyborg_pro.jpg

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Terminator
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Re: SupeR CyborG

Post by Terminator » 29 Nov 2013, 02:46

looks....fine, not very good, but fine. ( p.s. lookslike quake3 model or Halo chief :) )

However your work reminds me that this is actually First cyborg art that I've seen for warzone_universe. :3
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Re: SupeR CyborG

Post by Alpha93 » 29 Nov 2013, 03:15

You know that you can fix the size via WMIT, right?
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Re: SupeR CyborG

Post by Rman Virgil » 29 Nov 2013, 05:09

.

Reminds me some of the original Ironman and Dr. Doom art done by the great comic artist Jack "King" Kirby some 50+ years ago which has inspired many since and was made use of in the begining of the first R. Downey movie of the trilogy. Personally, I think Jack Kirby himself was inspired by "Gort" ("Gort, Klaatu barada nikto. Klaatu barada nikto.") from the early 1950s Sci Classic movie "The Day the Earth Stood Still" (the original, not the pale Keanu Reeves re-boot of 2008.)

I believe the first new WZ Cyborg art was done by XANAX (he made the Mechs in the game too) in July-Aug. '09:
XANAX wrote:3d Cyborg designs

http://fc02.deviantart.com/fs48/f/2009/ ... APRIME.png

http://fc03.deviantart.com/fs47/f/2009/ ... APRIME.png

Super Cyborg

http://fc05.deviantart.com/fs48/f/2009/ ... APRIME.png

http://fc07.deviantart.com/fs46/f/2009/ ... APRIME.png



the problem with it is when you play other colors other then green,
Cyborg: is green for everyone

Super Cyborg crashes for other team colors

Is there anyone out there up for the challenge of make this workable or If you want to mess with the design :3

Download

Normal Cyborg
http://www.deviantart.com/download/1293 ... APRIME.zip name it CYB.zip

Super Cyborg
http://www.deviantart.com/download/1293 ... APRIME.zip name it SCB.zip
viewtopic.php?f=5&t=3338

viewtopic.php?f=10&t=3603
.

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Re: SupeR CyborG

Post by Jorzi » 29 Nov 2013, 13:00

As a basemesh for the hipoly, this one would actually work quite well. The challenge is of course to make a good-looking animation.
ImageImage
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Re: SupeR CyborG

Post by cnceo » 29 Nov 2013, 13:20

Jorzi wrote:As a basemesh for the hipoly, this one would actually work quite well. The challenge is of course to make a good-looking animation.
True. I would really appreciate if people release stuff like that (even as wip) for others to continue working on it.

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Re: SupeR CyborG

Post by Boris » 02 Dec 2013, 03:46

this is new one..his have 10124 vertices and 17878 faces for minimum, and can't be reduced..

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supercyborg2.jpg

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Re: SupeR CyborG

Post by cnceo » 02 Dec 2013, 09:51

Heh, helmet reminds me of daft punk. I have a general suggestion for improvement. The overall shape of your cyborg looks a little bit dwarfish (massive torso, relatively short legs). Maybe you can make the hips and legs a bit more slim and make to overall appearance a bit more athletic. What I don't like yet is the warzone logo, it looks a little bit like from a 70s superhero costume :P. I guess the polycount can be greatly reduced in the end by baking the textures and applying them to a low poly model. Appart from that I like you model. Keep it up!

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Re: SupeR CyborG

Post by Slye_Fox » 02 Dec 2013, 16:06

cnceo wrote:The overall shape of your cyborg looks a little bit dwarfish (massive torso, relatively short legs).
Compared to the WZ cyborgs, his torso is tiny;
Image

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Re: SupeR CyborG

Post by cnceo » 02 Dec 2013, 16:20

Slye_Fox wrote: Compared to the WZ cyborgs, his torso is tiny;
True, but I'm talking about the overall shape of the model. The original has a more massive torso which makes the legs appear less massive. However the original cyborgs also have some kind of dwarvish appearence. I don't like that either.

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Re: SupeR CyborG

Post by Boris » 03 Dec 2013, 22:16

cnceo wrote:Heh, helmet reminds me of daft punk. I have a general suggestion for improvement. The overall shape of your cyborg looks a little bit dwarfish (massive torso, relatively short legs). Maybe you can make the hips and legs a bit more slim and make to overall appearance a bit more athletic. What I don't like yet is the warzone logo, it looks a little bit like from a 70s superhero costume :P. I guess the polycount can be greatly reduced in the end by baking the textures and applying them to a low poly model. Appart from that I like you model. Keep it up!
----------I SAY AGAIN-----..we need to add new models,,not just edit and update old one..

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Re: SupeR CyborG

Post by Boris » 03 Dec 2013, 22:30

Rman Virgil wrote:.

Reminds me some of the original Ironman and Dr. Doom art done by the great comic artist Jack "King" Kirby some 50+ years ago which has inspired many since and was made use of in the begining of the first R. Downey movie of the trilogy. Personally, I think Jack Kirby himself was inspired by "Gort" ("Gort, Klaatu barada nikto. Klaatu barada nikto.") from the early 1950s Sci Classic movie "The Day the Earth Stood Still" (the original, not the pale Keanu Reeves re-boot of 2008.)

I believe the first new WZ Cyborg art was done by XANAX (he made the Mechs in the game too) in July-Aug. '09:
XANAX wrote:3d Cyborg designs

http://fc02.deviantart.com/fs48/f/2009/ ... APRIME.png

http://fc03.deviantart.com/fs47/f/2009/ ... APRIME.png

Super Cyborg

http://fc05.deviantart.com/fs48/f/2009/ ... APRIME.png

http://fc07.deviantart.com/fs46/f/2009/ ... APRIME.png



the problem with it is when you play other colors other then green,
Cyborg: is green for everyone

Super Cyborg crashes for other team colors

Is there anyone out there up for the challenge of make this workable or If you want to mess with the design :3

Download

Normal Cyborg
http://www.deviantart.com/download/1293 ... APRIME.zip name it CYB.zip

Super Cyborg
http://www.deviantart.com/download/1293 ... APRIME.zip name it SCB.zip
viewtopic.php?f=5&t=3338

viewtopic.php?f=10&t=3603
.

...........WE NEED TO CREATE NEW MODELS.............

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Re: SupeR CyborG

Post by NoQ » 03 Dec 2013, 22:32


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Boris
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Re: SupeR CyborG

Post by Boris » 03 Dec 2013, 22:46

NoQ wrote:14.6
your answer is poor.. :(

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Re: SupeR CyborG

Post by NoQ » 03 Dec 2013, 22:52

I repeat, i answer how i like, every answer i make is a piece of art!!!11

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