SupeR CyborG

Improving the artwork in Warzone2100 - not for mod discussions
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Boris
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Re: SupeR CyborG

Post by Boris » 03 Dec 2013, 23:05

NoQ wrote:I repeat, i answer how i like, every answer i make is a piece of art!!!11
ok..be cool bro..

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Rman Virgil
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Re: SupeR CyborG

Post by Rman Virgil » 04 Dec 2013, 01:54

Rman Virgil wrote:
Spoiler:
Boris wrote:.........WE NEED TO CREATE NEW MODELS.............
I responded earlier here:

viewtopic.php?f=33&t=8740&p=125745#p125745

I'll add this. Focus on your art & mod work. Trying to tell others how they should conduct thier WZ art efforts is at best misguided, and will never work, for reasons you should know well enough. If you believe in your art as a viable alternative, just do it, put it out there, and let the chips fall where they may. Let it speak for itself, come what may, even if nothing at all here validates your effort, and still carry on with your vision. That takes courage, on top of any talent.
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Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
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Boris
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Re: SupeR CyborG

Post by Boris » 06 Dec 2013, 00:50

slye_fox..BECAUSE YOU ARE LOCK YOUR POST..
i not saying my way is best.
but people looks for new campaign and updates in games..

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cnceo
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Re: SupeR CyborG

Post by cnceo » 06 Dec 2013, 10:29

Boris wrote: but people looks for new campaign and updates in games..
True, but this part of the forum is for recreating the original artwork. I totally accept your approach, but I think most of you work belongs to the addon section of the forum. You should consider this if you want rapid feedback, that does not collapse into a "I don't like your style" flame thread.

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Re: SupeR CyborG

Post by Jorzi » 06 Dec 2013, 13:12

@cnceo: Actually, this subforum does allow all kinds of artwork, so nothing wrong with placing this thread here.
The addon section is more for exported models and ready-to-use game content afaik.
But yeah, as has been said, we all have our goals.
ImageImage
-insert deep philosophical statement here-

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