wz2100-20120316_100959-Sk-Valley.jpg
wz2100-20120316_100932-Sk-Valley.jpg

NoQ wrote:Hey hey hey ... the right guy is doing the right thing?![]()
sure, I release them as CC0. there are 2 textures, the mixed one that is shown on screenshots and the original texture that I used as source, it could be easily adapted/modified to fit/replace a one from all cliffs, gravel, rock-earth textures. The source one is also mine. http://www.mediafire.com/?gc2a6cmi88ishryNoQ wrote:Could you post the texture (mod?) itself so that we could try and have a look and compare in action?

that's just because 1. we have to low number of textures, 10 textures for a tile set is crazy economic for an rts game; i. e. look at sc2 tile setsNoQ wrote:I think the scale modifier should be ~2x larger, cause it looks pretty tily at 2.7, and the eye catches the pattern.

berg's cliffs look betterMaNGusT wrote:another try




I've found that the current textures don't look amazing unless you see them in their full resolution.Jorzi wrote:I'm afraid warzone's renderer doesn't really do the textures justice. It needs a lot of fake shading.
Here's what they look like with proper shading. (realtime screenshot from blender)



effigy wrote:I've found that the current textures don't look amazing unless you see them in their full resolution.
arrrgh, orthographic view?Jorzi wrote:I'm afraid warzone's renderer doesn't really do the textures justice. It needs a lot of fake shading.
Here's what they look like with proper shading. (realtime screenshot from blender)

effigy wrote:The problem with lowering texture size is it effects the models, too

MaNGusT wrote: So now when devs just kill 'em to 512x512, they look like (sh*t)[/size ]
MaNGusT wrote: effigy wrote:The problem with lowering texture size is it effects the models, too
how?
I remember I uploaded to the ticket indexed 2048x2048 textures but they were crushed by me, then dak180 crushed them again, and only then they were commited. now they are resized to 512x512 and they poorly remind of what I was trying to create.Berg wrote:As you stated before the changing of the texture size and if you dint notice the textures use index mode = 256 colours...
I assume this is to limit the download size but it badly effects all textures in the game and the appearance of every aspect of the game...CRUSHING images decreases the initial ideas the artists wanted you to see.