Models by MaNGusT (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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Tzeentch
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Re: Models by MaNGusT (AR)

Post by Tzeentch » 05 May 2021, 22:45

Very good, I even quickly skimmed past it and didn't realise.
This AR mod.. all purely visual changes right? Why don't we include this in the main game, and allow a simple option in the graphics menu to swap models Orig/AR ? At a press of a button everyone can flip between the two. Even if they may have to restart the game be well worth it.

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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 05 May 2021, 23:30

Tzeentch wrote:
05 May 2021, 22:45
Very good, I even quickly skimmed past it and didn't realise.
This AR mod.. all purely visual changes right? Why don't we include this in the main game, and allow a simple option in the graphics menu to swap models Orig/AR ? At a press of a button everyone can flip between the two. Even if they may have to restart the game be well worth it.
Because there is not enough people who could take care of this.
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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 12 Jan 2022, 12:46

How I imagine the game will look in 2022 :roll:
hw shadows + ssao + bloom effect + some other post-process effects like grain and color correction
Untitled.jpg
just added a few Reshade filters(shaders)
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Berserk Cyborg
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Re: Models by MaNGusT (AR)

Post by Berserk Cyborg » 15 Jan 2022, 07:24

:ninja: Won't be long.

Post a screenshot of your new Water Tower model?

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MaNGusT
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Re: Models by MaNGusT (AR)

Post by MaNGusT » 15 Jan 2022, 13:42

Berserk Cyborg wrote:
15 Jan 2022, 07:24
Post a screenshot of your new Water Tower model?
There is nothing special there. I will post collage with new models when they will be finished. :)
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Maitreyarck
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Re: Models by MaNGusT (AR)

Post by Maitreyarck » 17 Jan 2022, 14:41

I have to admit that it is very pretty. If it could be possible, it would be nice to see Warzone 2100 in a new light. That and some new, much bigger maps, for more fun.

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