SndRev Actual

Improving the artwork in Warzone2100 - not for mod discussions
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nick87720z
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SndRev Actual

Post by nick87720z » 23 Jun 2020, 15:14

This sound mod tries to mimic original warzone 2100 sounds as far as possible, yet sound more HQ-like, using real sounds under free licenses. At least audible rate of fire and duration is preserved, with few exceptions (assault gun). Less is for tembral identity (original sounds are noticed to have samplerate 16kHz).

Previous (weak) attempt was in Sound Revolution tread, with only one sound for barely enhanced original tank tread sound (I have better ref for how it could sound - find tracked construction vehicle at freesound).

Installation - for now only unpack to subdir in autoloads works for me. By some reason it doesn't work in compressed wz mode (tried to compress to zip and rename to wz), despite it's in list of loaded mods after game start.

Temporary issues:
I noticed, that propulsions could all have not only start/loop/end sound set, but also have entries for idle sounds. But when I tried to add start/stop sounds for tread (added/modified all files from base.wz, where existing tread.ogg appears), it failed to start new game.

Status

Weapons:
- BaBa Machinegun
- machinegun
- twin machinegun
- heavy machinegun
- tower machinegun
- assault gun
- rocket

Roadmap

Missing:
- cannons
- explosions
- propulsions
- all T3 weapons

Enhance:
- all props to have loop and idle sounds
- rockets sound
- loop machineguns
- better sound for assault gun (under 3000 RPM, GAU-19 for reference).
- variety for different rocket/missile classes
- variety for rail/gauss guns
- more variety for mortars
- fortress cannon sound

Questionable:
- split engine / propulsion sounds
- variety for body weights / research stage (m1 turbine could have nasty vibration in flight)
Attachments
sndrev-0.1.zip
(131.75 KiB) Downloaded 28 times

pastdue
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Re: SndRev Actual

Post by pastdue » 23 Jun 2020, 17:11

Thanks for dedicating the time to this - some nice finds there.

If you have an option, we'd recommend sticking to files under CC0, CC BY, or CC BY-SA.
(CC BY-NC has license compatibility issues.)

nick87720z
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Re: SndRev Actual

Post by nick87720z » 24 Jun 2020, 13:53

Ok, will look about licenses. Though I'm not sure yet, what's bad with non-commercial scope, besides that commercial projects can't use it. Some sounds would sound way different if composed without those samples.

By the way, I was wrong about wz packed mod not working. Can't understand, what was wrong. Would be ok if wip dir interfered with packed mod, but e.g. some sounds just were not applied at all (stock sounds were used). Somewhat magic issue, disappeared also magically.

Yet I assumed all samples are complete, but HMG echo seemed too short, so tried to make some secondary echo from Maxim mg sample. Yet found even nastier echo for baba mg from same (sounds more fitting to original light mg, if not too low audible rpm).
Attachments
sndrev.wz
(137.36 KiB) Downloaded 24 times

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MaNGusT
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Re: SndRev Actual

Post by MaNGusT » 24 Jun 2020, 18:25

Hey, nick87720z, I really like your sounds except assault gun. Some sounds are a bit too loud, some adjustments needed, but overall that's a good start on improving an outdated stuff. As for assult gun, I think it could be like this or this :)
Image

pastdue
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Re: SndRev Actual

Post by pastdue » 24 Jun 2020, 19:26

nick87720z wrote:
24 Jun 2020, 13:53
Ok, will look about licenses. Though I'm not sure yet, what's bad with non-commercial scope, besides that commercial projects can't use it. Some sounds would sound way different if composed without those samples.
It's not about a judgement about the license itself - it's about compatibility.
CC BY-NC is not compatible with the other licenses used by WZ.

You are free to license anything you create as you wish, but if you have any interest in this mod potentially being offered as a built-in option in WZ, or distributed with the game, or even offered as an option by an integrated mod / add-ons downloader, it won't be possible if you use any CC BY-NC material.

nick87720z
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Re: SndRev Actual

Post by nick87720z » 26 Jun 2020, 21:45

Trying to better sort samples, fetched from freesound some time ago. Noticed strange feature at FS: when typing new search into most internal search field (not outermost, visible before first search), new results are somewhat different. Probably affected by previous. Now I discover even more (probably useful) samples.

Some ideas about sound styling.

Assault guns.
This is looks best (did not know vulcan min ROF is sooo low): https://youtu.be/K3Dp6Fass2Y?t=10
But I already found gau-19 before :) https://www.youtube.com/watch?v=qtBhA8QPArE
Even real parameters are ideal: 2000rpm is top rof, yet hi-cal (assuming it's mg, not cannon).
too bad it's all yt, where licensing is unclear (I heared, that rights are reserved by default).
As for doom.... doom4 has assault mode, converting tdd-style gun into brrrt-style.
What if brrt style used for AA? Imho that's where it could make sence.
I also had idea to try make vtol AG to sound brrt too... with even hits also brrt-style (like from A10 tunderbolt =)))). (assuming how it would looke in game, yet given vtol weapons have scaled damage)
https://freesound.org/people/nicStage/sounds/127728
There are some ready samples with same low rof:
https://freesound.org/people/scorepion/sounds/424917/
https://freesound.org/people/Hybrid_V/sounds/320742/

Assault cannon
I tend to feel it some sort of slow, but machinegun (though even beta campaign intro showes medium cannons at wall to be automatic). It could sound like 4-shot burst per actual shot, derived from such: https://freesound.org/people/qubodup/sounds/182792
(of course enhanced by true cannon sound)

Transport sounds more like super-heavy turboprop transport like An-22 or Tu-95 (my favorites).
https://www.youtube.com/watch?v=A0YGvFycPfg
https://www.youtube.com/watch?v=r9S3h37GW2g
Instead it could be more like turbofan (it really looks like turbofan vtol) with nasty vibration, usually appearing at max rpm (unlike to be kept for entire flight IRL):
https://freesound.org/people/Sonicwave32/sounds/433581

This is noted as nice gauss gun sound:
https://freesound.org/people/Kodack/sounds/258194/
Though I'm not sure, what really forms gauss gun sounds, unlike railgun (though I'm sure, fortress gauss gun should be loud). Btw, that sample reminds something:
https://www.youtube.com/watch?v=WCWL4H1H5LA
(would be fun very fact of such similarity, if used for fortress)))).

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Re: SndRev Actual

Post by nick87720z » 01 Aug 2020, 23:48

Same completion status, but now I got rid of non-commercial sources.
Assault gun now has about two times higher audible rof, comparing to light mg.
It so happened, that I got touch to this: https://freesound.org/people/SuperPhat/sounds/417690
before https://freesound.org/people/surrey_film/sounds/86346
both used for light mg echo, so I'm not sure, which to prefer (both attached too).
Second makes it closer to original.
First is even more nastier, that breaking consistency with others (well, unless I align samples stereo width or just make them mono, which is necessary to make them pannable, unless panning system knows, how to handle stereo).

Yet, about licenses - some samples in my local lib have CC sampling license. Is it ok for wz resources?

update: Forgot to mention new source sample
Attachments
mgbar2-1.ogg
(28.14 KiB) Downloaded 11 times
mgbar2.ogg
(13.05 KiB) Downloaded 11 times
sndrev-0.2.zip
(160.09 KiB) Downloaded 12 times
mgbar2-1.ogg
(28.14 KiB) Downloaded 12 times
mgbar2.ogg
(13.05 KiB) Downloaded 13 times

nick87720z
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Re: SndRev Actual

Post by nick87720z » 02 Aug 2020, 14:00

Now I have exact case for reason to need help about sampling+ license.

I noticed too late, that some of my sounds derive samplerate from origins. At least for mgtower (also twin hmg in contengency / enhanced balance) difference is very clear. My usual workflow was to open original sample, save as new project, than add any samples that could be used. But if original samples are added to new tracks with new samplerate, new tracks are created with project samplerate, and everything copied from source samples is resampled on the fly.

Though only heavy mg and mgtower (twin hmg in enhanced balance / contingency) needed update last time, I redesigned them both, as well as baba mg, where I added this sample:
https://freesound.org/people/Matt_G/sounds/30749
https://creativecommons.org/licenses/sampling+/1.0

I can't understand if it implies non-commercial restriction anywhere. At least one conditino permits commercial use, while other is questionable.
Attachments
mgbar1.ogg
(21.79 KiB) Downloaded 11 times
mgtower.ogg
(18.8 KiB) Downloaded 11 times
mgheavy.ogg
(47.36 KiB) Downloaded 11 times
sndrev.wz
(197.23 KiB) Downloaded 11 times

nick87720z
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Re: SndRev Actual

Post by nick87720z » 02 Aug 2020, 16:07

Further change to heavy machinegun. This time mk-19 distant pre-echo from gunfire fits just fine (I initially supposed to use it only for cannons) :)
Attachments
mgheavy.ogg
(42.76 KiB) Downloaded 13 times

nick87720z
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Re: SndRev Actual

Post by nick87720z » 02 Aug 2020, 17:28

Solved uncertainty with echo style for light mg, just equally mixing last two results.
Attachments
mgbar2.ogg
(19.58 KiB) Downloaded 12 times

nick87720z
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Re: SndRev Actual

Post by nick87720z » 12 Aug 2020, 13:55

Best reference HMG I could find (also great sound). The only difference, it's 14.5mm, slightly bigger than 50cal. Really dangerous for APC's body armor, not even mentioning possible damage to wheel / hover propulsion part. Too bad, nothing about KPV (well, that's kpvt) is on freesound. Only for 25mm chaingun (nearly 3,5 shots per second).
https://www.youtube.com/watch?v=Xuj8gaAYLDg

Still not satisfied with mgtower aka twin HMG from contingency.
Btw, serfing about kpv and it's twin/quad AA variants got me some ideas for enhanced rebalance.

Edit: They comment, it's 30cal, but... that's not mentioned on english wiki, only russian - there is .557, which is 14.7mm. Could be nice ext for contingency / enhanced rebalance, where 50cal would be rather medium, while this is really heavy - if equally scaled in length, should have 1.5bigger mass than .50cal.

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MaNGusT
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Re: SndRev Actual

Post by MaNGusT » 12 Aug 2020, 18:54

it's not a MG, it's "2А72" 30mm automated cannon :)
Image

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Re: SndRev Actual

Post by nick87720z » 12 Aug 2020, 19:23

MaNGusT wrote:
12 Aug 2020, 18:54
it's not a MG, it's "2А72" 30mm automated cannon :)
Yeah! :lol: I got it just now only when looked more comments then listened speach in the end.
Edit: 2 or 4 times faster and could be used for Hurricane (some info variant mentioned it as 30mm AA machinegun).

Edit2: Hm... I know, such cannon is used at black shark (hokum) copter, but there it has higher ROF.

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