As side-effect consequence of this, however, the code now requires that the texture reference in the model refers to an actual file, not just a shortcut like "page-10.png", which worked previously. Otherwise it will not know what to load when lazy texture loading is used.
For now, this is only implemented in master. It may be backported to 3.0 later when people have had some time to test it.
This for your information.
