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the .wz map formats ?

Posted: 01 Feb 2010, 06:08
by Flail13
hi,
for all of the .wz map files inside multiplay\maps\ - does anyone have the file format or able to figure it out?
im trying to give my map editor the ability to export as a .wz map.

Re: the .wz map formats ?

Posted: 01 Feb 2010, 12:17
by Per
The .wz itself is just a zip file. To figure out the format of the contents, I suggest taking a look at tools/map in trunk (http://warzone2100.svn.sourceforge.net/ ... tools/map/).

Re: the .wz map formats ?

Posted: 02 Feb 2010, 06:01
by Flail13
in mapload.c...
for features, structures and droids files (.bjo), what are "id" and "direction" and what does the "nameLength" do?

edit: ive found the answers to my own questions... so nevermind.

Re: the .wz map formats ?

Posted: 18 Feb 2010, 22:49
by dmkp
Flail13 wrote:edit: ive found the answers to my own questions... so nevermind.
Care to share?

Re: the .wz map formats ?

Posted: 22 Oct 2012, 08:45
by raycast
@Flail13: a map format documentation in the Wiki would be great.
So far, my level generator efforts have been on the heighmap basis. But I'd love to also add texturing and gateways, and I would also need to know details on the level format.
And for my path finding experiments I'd need to opposite: I'd like to be able to read existing maps directly for terrain analysis and path finding benchmarking.

Re: the .wz map formats ?

Posted: 22 Oct 2012, 20:13
by Andrie
@Flial13 Your back! hooraa!

Re: the .wz map formats ?

Posted: 22 Oct 2012, 22:01
by aubergine
Necropost - Flail's last post in this topic was back in 2010