the .wz map formats ?

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Flail13
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the .wz map formats ?

Post by Flail13 » 01 Feb 2010, 06:08

hi,
for all of the .wz map files inside multiplay\maps\ - does anyone have the file format or able to figure it out?
im trying to give my map editor the ability to export as a .wz map.

Per
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Re: the .wz map formats ?

Post by Per » 01 Feb 2010, 12:17

The .wz itself is just a zip file. To figure out the format of the contents, I suggest taking a look at tools/map in trunk (http://warzone2100.svn.sourceforge.net/ ... tools/map/).

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Flail13
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Re: the .wz map formats ?

Post by Flail13 » 02 Feb 2010, 06:01

in mapload.c...
for features, structures and droids files (.bjo), what are "id" and "direction" and what does the "nameLength" do?

edit: ive found the answers to my own questions... so nevermind.

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Re: the .wz map formats ?

Post by dmkp » 18 Feb 2010, 22:49

Flail13 wrote:edit: ive found the answers to my own questions... so nevermind.
Care to share?

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Re: the .wz map formats ?

Post by raycast » 22 Oct 2012, 08:45

@Flail13: a map format documentation in the Wiki would be great.
So far, my level generator efforts have been on the heighmap basis. But I'd love to also add texturing and gateways, and I would also need to know details on the level format.
And for my path finding experiments I'd need to opposite: I'd like to be able to read existing maps directly for terrain analysis and path finding benchmarking.

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Andrie
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Re: the .wz map formats ?

Post by Andrie » 22 Oct 2012, 20:13

@Flial13 Your back! hooraa!
"My IRC en multiplay naam is Andrie"

Groete Andrie

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aubergine
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Re: the .wz map formats ?

Post by aubergine » 22 Oct 2012, 22:01

Necropost - Flail's last post in this topic was back in 2010
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO

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