I'm generating build of my vulkan branch on appveyor (for Windows only atm) so that people can test it.
There are know bug and limitation:
- VSync is always on.
- Anisotropic filtering is always enabled (at 16x) as well as trilinear filtering.
- No MSAA (I'm planning to implement post processing so I'm likely to leave it unimplemented before PP in order not to write a code that will disappear later.
- There is a crash when leaving warzone 2100 if console text has been printed (WzText destructor is not called when wz is closed)
- Some tooltip are replaced by a black box.
To run the build you'll need qt5 and qtscript installed and accessible from your path (I need to include the dlls in the cmake based installer) and vulkan sdk (so that the debug layer is enabled).
Performance wise the debug layer is crippling fps so don't expect good numbers.
Here is the link :
https://ci.appveyor.com/project/vlj/war ... /artifacts