Dear fellow sufferer,
may you have not know about Entity Systems, so you should learn more about it now and use it for your next releases.
http://entity-systems.wikidot.com/
http://www.tomseysdavies.com/2011/01/23/entity-systems/
http://t-machine.org/index.php/2012/03/ ... -entities/
Kind Regards,
Seismo
Vote for Entity System
Re: Vote for Entity System
Funny, I ones built a framework for flash as2 utilizing some of the entity system ideas without even knowing it has a name
Re: Vote for Entity System
Funny, I read that as "plz clean up your codebases, kthxbai".
And we have already kinda been doing that since we got the code. Maybe you want to help out?
And we have already kinda been doing that since we got the code. Maybe you want to help out?
Re: Vote for Entity System
I agree with that entity system.
Wouldn't harm to show it to all devs and agree each other that's where it should try to go.
But "and use it for your next releases." is just a silly comment. Not sure seismo know what he is asking for at all.
void Function makeThatGameAnEntitySystemPls()
{
if(!please("!!!"))
{
return FALSE;
}
}
Wouldn't harm to show it to all devs and agree each other that's where it should try to go.
But "and use it for your next releases." is just a silly comment. Not sure seismo know what he is asking for at all.
void Function makeThatGameAnEntitySystemPls()
{
if(!please("!!!"))
{
return FALSE;
}
}
Heretic 2.3 improver and proud of it.
Re: Vote for Entity System
I use ES already for my engine and for me it was a real huge step in the right direction. So you may accept that this post was just a friendly hint. And another free hint for you in particular, create a card, write with huge letters SMILE on it and place it right in front of you, so that you can read it before "your next releases".Iluvalar wrote:I agree with that entity system.
Wouldn't harm to show it to all devs and agree each other that's where it should try to go.
But "and use it for your next releases." is just a silly comment. Not sure seismo know what he is asking for at all.
void Function makeThatGameAnEntitySystemPls()
{
if(!please("!!!"))
{
return FALSE;
}
}