Its absolutely horrible to see rockets not to be able to shoot a huge tank scratching their body painting !
I think it would be better to change the way the units can miss their target.
Actually, each weapons has a probability to miss (depending on the distance), and at each shoot, a random generator decides if the round will shoot the ennemy or not. If yes, the shoot is perfect, but if not, the round goes randomly in one of the 8 cases around the target. So, an unit can shoot a moving target as well as an immobile one, no care if it is big or small (cannon hardpoint or tank trap, Dragon body or Cyborg) with the same probability !
I propose, instead of this, to randomly choose, at each shoot, the deviation angle and the direction of this deviation (between 0 and 360°) of the round, which will be independant of the distance of the target. These values could be obtained with these kind of formulas : Adev = Amax*(R^(1/S)) and Ddev = 360*R
with Adev and Ddev the angle and direction of the deviation, Amax the maximum deviation angle and S the spread of the shoots (both defined for each weapon and moduled with the researches) and R a random number between 0 and 1.
So, if Amax and S are small (for example with Amax=3° and S=0.5), the weapon will be more accurate than if Amax=10 and S=1.
And when the target is very close, there would be no reason to miss it !
enough to see units missing their target at 1 case far ?
- Amiral JCDG
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enough to see units missing their target at 1 case far ?
It doesn't cost anything to be optimistic...
Official french translator of Warzone 2100 since 3.1.
Official french translator of Warzone 2100 since 3.1.
Re: enough to see units missing their target at 1 case far ?
I'm still waiting the guy that have a clue on how it will affect the balance and come, not only with a Gaussian bell distribution formula, but also with the compensation trick (that can't exist) for the stats change. So the weapons can have a fixed range and stuff like that.
Heretic 2.3 improver and proud of it.
Re: enough to see units missing their target at 1 case far ?
friendly fire.Amiral JCDG wrote:Its absolutely horrible to see rockets not to be able to shoot a huge tank scratching their body painting !
That is why they shouldn't shoot if the range is too small the blast radius would injure or destroy them!
- Amiral JCDG
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Re: enough to see units missing their target at 1 case far ?
No, I wanna say that they simply miss the tank.
In the original stats, the rockets have a minimum range of 0, and they don't have a blast radius.
In the original stats, the rockets have a minimum range of 0, and they don't have a blast radius.
It doesn't cost anything to be optimistic...
Official french translator of Warzone 2100 since 3.1.
Official french translator of Warzone 2100 since 3.1.
- Amiral JCDG
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- Posts: 47
- Joined: 07 Dec 2011, 21:25
- Location: France
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Re: enough to see units missing their target at 1 case far ?
Iluvavar, what you say is that you look for somebody which can modify the structure of the stats (and then make it understandable for the game) to include mew parameters, isn't it ?
It doesn't cost anything to be optimistic...
Official french translator of Warzone 2100 since 3.1.
Official french translator of Warzone 2100 since 3.1.
Re: enough to see units missing their target at 1 case far ?
No, i'm looking for someone able to argue how the removal of the range will promote competitive gameplay (or at least not damage it) and how he plan to modify the stats (damage,cost,hp,...) to keep the balance of the game as it is now.
Heretic 2.3 improver and proud of it.