A build order (or "build" for short) is an early game strategy that is designed to optimize economy and timing. A build indicates an order in which buildings and units should be produced to maximize efficiency, and to follow a progression of a desired unit combination or to be prepared for a specific offensive or defensive timing.
http://wiki.teamliquid.net/starcraft/Build_order
Another suggestion I had was development of such things to help those of us who like go research-crazy and develop everything under the sun. Personally, I think this would help cure those afflicted with such a disease, (like me sometimes).
According to NoQ in my Actions Per Minute thread, they're in 'use';
But I've failed to find any other such materials that could help. Perhaps we could set-up a wiki article/database that outlines their uses, advantages / dis-advantages? Personally I've already begun this monstrosity of a project, but I was hoping that I wouldn't be reinventing the wheel, so to speak.NoQ wrote: .. Some of the most currently notable include factory-lab-command-factory-factory-gen fastest machinegun rush (sometimes with early cannons) (with one or two extra trucks) and lab-factory-factory-lab-command-gen (and tech directly to halftracks in first lab) (with 5 extra trucks, to compensate late oil hunt start) (usually transitioning to rockets, since you have early engineering anyway).