Mutators are concept of modifiers that can alter gameplay which is used in Unreal Tournament (it won't turn Warzone into FPS, so don't say about cloning others
In case of Warzone those would be simple JS files (though giving them more possibilities would require turning them into .wz packages) which would hook into existing algorithms to allow to change gameplay aspects like what should happen when oil derrick is destroyed (script would determine what to do using data like derrick completion level, to who it belonged and who destroyed it).
I would like to separate that concept a bit because those would be meant to be simple modifications (comparing to existing full blown ones), which could work with mods changing details only (so we could have few different mutators enabled for individual game).
In future they could register options (as do those in UT) that would allow to further customize their behavior (could be useful for more complex ones - it's better to have one mutator with options than few nearly identical without), and this ability could be given also to full blown mods (done by putting INI file with GUI definition into package).
I would love to see ability to hook into unit menu and add options like preferred target type (tanks, cyborgs, structures etc.).



