[DEVELOPMENT] Warzone2102 idea

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Wolf Named Lone
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[DEVELOPMENT] Warzone2102 idea

Post by Wolf Named Lone »

I'm sure a sequel has been asked by people one too many times, but I think I can attempt this with my cousin. This won't be a map for skirmish, but an actual sequel, with working voice and video.

As far as story goes, the Project is now attempting to collect artifacts world wide. From U.S.A., they travel down to Central America (Which can be of some interest to those that like naval units and cliffs). Then they head down to South America. ((jungle terrain, YAY!)). This is where they find evidence that Nexus has not been destroyed and is active. (Why Nexus's presence would be found in South America, I can figure it out later.) This discovery brings 'The Project' back north to North America, to Alaska, (More Snow terrain) as they make their way across the frozen wasteland to Russia. There, they find Nexus's presence again, which give's them the info they need to track Nexus down.

What follows would be The Project going to Japan, where Nexus had been building itself back up with Japan's vast computer technology.

I was thinking, that the sequel would end with the final stand in Antarctica after shutting down Nexus 2.0's main base in Africa's Desert.

All that was said before is just for story. As far as enemy teams, possible Allied A.I. teams, and things for Artifacts, Unit Improvements, and such, I'd still have to think of, but if you guys wanna put your two cents in for what countries, Artifacts, Terrain, ect. I'd love to hear what you guys would like to see.

So, I would like to NOT see any 'this is not going to happen', but any input would be appreciated.
Last edited by Wolf Named Lone on 20 Sep 2011, 06:03, edited 1 time in total.
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Goth Zagog-Thou
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Re: Warzone 2102

Post by Goth Zagog-Thou »

I'll kindly direct your attention to viewtopic.php?f=5&t=7582.

We're working on Campaign 4 already... BUT ... your idea has a ton of merit. Consider using your idea for Campaign 5 instead? :D We have needed good ideas for that one, and yours *can* fit the bill. At the end of Campaign 4, Dr. Reed (Nexus) has been forced to physically vacate -- perhaps he went to Africa?

There's also a post in the Campaign 5 Ideas thread that suggested Asia as the locale.

I personally would welcome your idea for Cam 5, or even as Cam 6 to close out the Trilogy.
Wolf Named Lone
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Re: Warzone 2102

Post by Wolf Named Lone »

Goth Zagog-Thou wrote:I'll kindly direct your attention to viewtopic.php?f=5&t=7582.

We're working on Campaign 4 already... BUT ... your idea has a ton of merit. Consider using your idea for Campaign 5 instead? :D We have needed good ideas for that one, and yours *can* fit the bill. At the end of Campaign 4, Dr. Reed (Nexus) has been forced to physically vacate -- perhaps he went to Africa?

There's also a post in the Campaign 5 Ideas thread that suggested Asia as the locale.

I personally would welcome your idea for Cam 5, or even as Cam 6 to close out the Trilogy.
Wow. Wasn't sure if someone was already working on this, and far more ahead in progress than me. By all means, if you like my idea, I give it to you. No way I can put this out before Winter 2011. But if there is anything I can help with, I'll try my best.
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Goth Zagog-Thou
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Re: [DEVELOPMENT] Warzone2102 idea

Post by Goth Zagog-Thou »

Well, if you're serious, start writing up Overviews. That process didn't stop (for me, anyway) until about a month ago. On the downside, I ended up really pissing off someone that I respect because I couldn't decide on a final script for voice work, who was performing the lead voice role. So my advice is to start writing asap, and make sure you're happy with what you've written.

We have the technical know-how and the ability in this Community to make Campaigns happen -- including music, vocal work, sfx, cutscenes, artwork, mapping, scripting .. so you've definitely come to the right place. Take a look at the Development/Artwork and the Showcase sections especially. I think you'll be inspired. :)

[EDIT] Oh, and the Winter 2011 timeframe is for Campaign 4 to be released. Cam 5's timeframe is 1-2 years from then. You've got plenty of time.
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Shadow Wolf TJC
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Re: [DEVELOPMENT] Warzone2102 idea

Post by Shadow Wolf TJC »

If your idea of a sequel for Warzone 2100 doesn't merely involve creating a mod or campaign on the Warzone 2100 engine, then perhaps this thread is for you: viewtopic.php?f=8&t=7828

I know that I'm probably promoting a thread that I made, but I did so for the whole community to pitch in. Sadly, it hasn't gotten much input concerning brainstorming ideas for a sequel (maybe it's because it's located in the Lounge?), which is a shame, as I expected more people to come by and talk about it. I know I did some brainstorming about it.

My idea of a sequel, Warzone 2150, had the setting take place about 50 years after Warzone 2100, with the Project, which had managed to create a stable nation within these past 50 years and had rediscovered cloning technology, setting out to assess the ecological damage wrought throughout the planet (that had plunged into a new ice age thanks to the nuclear winter) as well as to recover artifacts throughout the world and collect DNA samples from any surviving humans and wildlife, using said cloning technology to help ensure that humanity can survive the centuries of hardship to come. They soon discover that other nations had risen from the ashes, many of whom also shared the Project's goals of rebuilding civilization. However, one of these nations, a technologically advanced and militant superpower based on the ancient Mongolian Khanate, is attempting to subjugate the world under their iron fist, using a combination of brute force and deception, and what was once the Project's mission of peace turns into total war between the Project and its newfound allies, and the Khanate, with hints that NEXUS is still out there, manipulating parts of the Khanate from the shadows while it itself is slowly, but surely, building up its strength for another attempt at world domination.

As far as gameplay is concerned, my idea of a sequel would have a more fine-tuned unit-designing system that's inspired by Master of Orion II's and III's respective ship-designing systems and even allows for designing base defenses, as well as borrowing Supreme Commander's zooming and split-screen system, and Command & Conquer's structure-garrisoning system, and even implementing an innovative group ai system, where units assigned to a group can work as a team on their own.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
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Re: [DEVELOPMENT] Warzone2102 idea

Post by Goth Zagog-Thou »

I love the idea. It has shades of the Original first expansion for the game in 2001 that was never completed.

The additions you suggest will take a long time to code -- and the Development Team already has their hands full getting 3.0 sorted out. The Art Revolution Team likewise are very, very busy people.

I don't see any issues that would really prevent the story from being told, and scripted to fit a Campaign. There's already a solid storyline for Campaign Five (see above), so I propose that we use your idea for Cam 6.

So, to sum up: I like the idea you have -- and it very well could fit into Campaign Six, if you're willing to make concessions on the additions to the game engine and its' particulars that we can't do with scripting.
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Shadow Wolf TJC
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Re: [DEVELOPMENT] Warzone2102 idea

Post by Shadow Wolf TJC »

I'm not sure if we should implement my story ideas into a Campaign 6, as the story that I planned on doing for my idea for a proper sequel would be about 5 campaigns long (one for each continent). Also, my story would've assumed that you're starting out more-or-less as ill-equipped as when you started Campaign 1 of the original Warzone 2100 storyline (with the excuse being that your mission is initially a peaceful one, and that technology for expeditionary teams was deliberately limited to prevent enemy factions from using the Project's own technologies against them, as the Project had themselves used technology recovered from their enemies against them 50 years ago). I only thought up the story after thinking up the features that I would've wanted to implement in an actual sequel, and those features are so many and the gameplay so refined yet somewhat different that I fear that it would be best if the development team built the game from scratch.

Also, there was an expansion pack originally planned for Warzone 2100?
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
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Re: [DEVELOPMENT] Warzone2102 idea

Post by Goth Zagog-Thou »

Yep, called Warzone 2120. The Pumpkins even had some preliminary artwork for it and a logo. It was an orange 'Warzone 2120' rather than the blue of 'Warzone 2100'.

And I assume they had enhancements in mind for the game engine and scripting as well as new technology, etc.

If you feel that your story would be best served with a long 5-Campaign arc, by all means write it as such. :) I encourage you to begin writing the storyline and missions now, and even begin mapping out your locations with flaME. It's been my experience that writing and mapping can take upwards of three months per location (or in my case, I'm making aesthetic changes even *now* ).

I'll be happy to help out with scripting and mapping advice once my own Warzone-related projects are finished up.