I would like to see in this game a high-tech water ...
Not necessarily immediately tessellation
The current implementation of water (the original) looks not very natural.
WARZONE-2100 best high-tech RTS! I love it!
WARZONE2100 лучшая высокотехнологичная RTS! Я обожаю её!
I'm just kidding. Yes, those 3D-looking water textures do look really good, but I don't think that I can say more on the topic of textures since I'm not a graphics guy. However you made a good point about the reflection of the sky making it look very natural. Anyhow, I think some people are currently working on improving the look of water. viewtopic.php?f=3&t=6101&p=65904#p65876
Does anyone know why those water textures posted by DRAAK look really good? Are they normal textures in the first place?
Last edited by JDW on 09 Aug 2010, 10:51, edited 1 time in total.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
The short answer:
Water is the most complex thing that you can implement in a game engine.First of all,TONS of light refractions.That's like pointing a laser into a rain and trying to calculate the angle and intensity of all the small beams that are diverted through the drops.And lets remember,not every drop is the same.Different difractions,different results.Second,it doesn't have a permanent shape.That's nightmare for game physics.
So,the real answer to the question:
Why these games have it?
It's because it's fake.That's something made to look like water while using less calculations.
j0shdrunk0nwar KukY
This is NOT a photo. This screenshots!
First my screenshot - just a demo. (used OpenGL 2.0 with GLSL)
Second screenshot - from the game Supreme Commander (the first). (used DX9.0C (SM3))
DRAAK wrote:And if add the option - "Real Water" - on / off?
Sure, why not? I never said that I wouldn't like having "almost natural looking" water bodies in the game. I would probably have to switch it off on my machine though, till I moved over to a higher end monster-machine.
But as Wolftrac put it,
Wolftrak wrote:Water is the most complex thing that you can implement in a game engine.
Although this is a really good suggestion, I wonder who can contribute some really good water code to WZ's game engine.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce