New feature: DROID'S SHIELD
Re: New feature: DROID'S SHIELD
Was playing around with the forcefield graphics developed by the WZGM team, and I think it's just spectacular!!
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
- Rman Virgil
- Professional
- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: New feature: DROID'S SHIELD
.
- RV
.
I do not understand this (who are WZGM guys??)
stiv wrote:They appear to be a renegade band of coders, artists and general miscreants working from a secret base in low earth orbit. I can say no more.
Hmm. They're implemented as described here? That seems unlikely, since they're not exactly described very clearly here.
Thanks stiv. Informative, helpful... & funny. A rare combo and welcome departure from the usual (which I won't characterize).stiv wrote:You are correct, sir! Because the word 'micromanagement' appears NOWHERE in the description. BWAHAHAHAHA.
Simple description: total hit points are divided between the shield and the body (no change to stats or balance!) Shield takes initial damage from attack. When shield is gone, body points start to go. A damaged shield will quickly regenerate if not being attacked.
More details:If you can checkout and build Warzone trunk from svn, you can do the same with WZGM:
- This code is not in Warzone trunk.
Since it was done as proof of concept, research is not involved.
It looks really cool!
followed by the usual dance:Code: Select all
svn checkout https://wzgraphicmods.svn.sourceforge.net/svnroot/wzgraphicmods/tcmask/branches/berg-exp wzgm
Code: Select all
./autogen.sh && ./configure && make
Indeed ! Nice pics, too.j0shdrunk0nwar wrote:Was playing around with the forcefield graphics developed by the WZGM team, and I think it's just spectacular!!
- RV
.
Re: New feature: DROID'S SHIELD
I don't think the still shots do them justice.
Re: New feature: DROID'S SHIELD
Definitely not, it's hard to catch the forcefields in action with screenshots. But in a live game they look really amazing.Safety0ff wrote:I don't think the still shots do them justice.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
-
- Trained
- Posts: 358
- Joined: 02 Jan 2010, 16:40
Re: New feature: DROID'S SHIELD
Damn, I'd love to see that. It's cool enough with Immortal shields in SC2. Their shields pop up in this giant dodecahedron thingy. Probably more sides, though.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
- Lancefighter
- Trained
- Posts: 126
- Joined: 13 Jul 2010, 04:55
Re: New feature: DROID'S SHIELD
Of random note, i thought the shielddrones from hw:c were really cool too >.>
- Roux Le Corps
- Regular
- Posts: 741
- Joined: 11 May 2010, 07:42
- Location: Deep in the mountain ranges
Re: New feature: DROID'S SHIELD
Very nice! and i agree stills do no favors, cant wait until they are fully implemented!
Re: New feature: DROID'S SHIELD
Hmm, so they're like Protoss shields. Balance-wise, that's a pretty good idea.stiv wrote:Simple description: total hit points are divided between the shield and the body (no change to stats or balance!) Shield takes initial damage from attack. When shield is gone, body points start to go. A damaged shield will quickly regenerate if not being attacked.
- BlueMaxima
- Trained
- Posts: 431
- Joined: 05 Jun 2008, 09:20
- Location: Sydney, Australia
- Contact:
Re: New feature: DROID'S SHIELD
There is actually that one change to balance; that part of the health that can be regenerated.stiv wrote:Simple description: total hit points are divided between the shield and the body (no change to stats or balance!) Shield takes initial damage from attack. When shield is gone, body points start to go. A damaged shield will quickly regenerate if not being attacked.
Bring back...ducks!
- Lancefighter
- Trained
- Posts: 126
- Joined: 13 Jul 2010, 04:55
Re: New feature: DROID'S SHIELD
makes repairing units easier (read:less microintensive) both after a defense and on offence - takes time and effort that you generally dont have to repair a strike force near hostile territory.. So if anything, it increases the range that units can operate without needing to be recalled or dieing. (similarly to how increased speed of vtols, or increased armor of the collective bodies increases operating range as well)
Re: New feature: DROID'S SHIELD
Partially incorrect, the shields will only regen when the unit is not getting shot at, so the game balance is not affected in terms of unit versus unit.BlueMaxima wrote:There is actually that one change to balance; that part of the health that can be regenerated.stiv wrote:Simple description: total hit points are divided between the shield and the body (no change to stats or balance!) Shield takes initial damage from attack. When shield is gone, body points start to go. A damaged shield will quickly regenerate if not being attacked.
The change potentially brings about a small change in balance in regards to the overall longevity of a unit, where before you'd need to research autorepair to get regen capabilities, now you get 50% of that while the unit is not engaged in combat for free. Once autorepair is researched, you have an overall effect of twice the repair rate (as the shields regenerate independently of the repair itself)
But since these changes are applied across the board to all units and the same rules apply in most situations, this should not be a detrimental change of balance.
Re: New feature: DROID'S SHIELD
stiv wrote:They appear to be a renegade band of coders, artists and general miscreants working from a secret base in low earth orbit.
You have said enough (in a fairly way though).stiv wrote:I can say no more.
This link is what I looking for. There are so many projects, mods and add-ons around that it is easy to loose the orientation.
Back to the discussion: I understand that the shields regenerate quickly. If this is the case, I agree with Zarel this would increase too much the micromanagement (unless they are automatically turned on?) also this would not make them a feature to be used only in few cases but the shields would always be active, I would not like it.
I like the fact that shields have hitpoints but they should not regenerate until they are = 0. When the shield is not active anymore then it should not regenerate before few minutes are gone.
Re: New feature: DROID'S SHIELD
It is true that it would not be a feature only enabled in a mod and they are on all the time except when depleted after battle. If the unit survives that is. That is when they recharge.DylanDog wrote:Back to the discussion: I understand that the shields regenerate quickly. If this is the case, I agree with Zarel this would increase too much the micromanagement (unless they are automatically turned on?) also this would not make them a feature to be used only in few cases but the shields would always be active, I would not like it.
I can see that from what Zarel says its will be possible to add mod support go for that way of doing it, once enabled for mods it should be good to play with so no need to have it the way WZGM has done it, it was only an example.Ehh, more micromanagement. That's honestly one of the things I don't like about StarCraft. I'll add mod support for it, but it's not something I want in the game itself. from Zarel
When will Mod support for this be enabled Zarel? any time frame?
Last edited by Berg on 06 Aug 2010, 11:46, edited 1 time in total.
Re: New feature: DROID'S SHIELD
From my expirience of him saying he will do something: don't expect it soon.Berg wrote:When will Mod support for this be enabled Zarel? any time frame?
Re: New feature: DROID'S SHIELD
How about just using shield for damage reduction?
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G