Amount of transport slots depending on vehicle weight / type

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Emdek
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Amount of transport slots depending on vehicle weight / type

Post by Emdek » 05 Mar 2010, 23:33

I've seen in another topic proposition that in case of transporting vehicles with Dragon body then one vehicle of this kind should take two slots.
Then an idea come to me, maybe amount of available slots should be calculated using type or weight (or maybe HP?) of transported vehicles?
For example we could take a bit more cyborgs or light vehicles and less vehicles if they have much more HP / weight.
Or categorizing them using body category, light (including cyborgs), medium (including super cyborgs), heavy and super heavy.
These could be:
  • light: 0.5 slot;
  • medium: 1 slot;
  • heavy: 1.5 slot;
  • super heavy: 2; slots.
What do you think?
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Re: Amount of transport slots depending on vehicle weight / type

Post by Zarel » 06 Mar 2010, 03:36

Problem would be the bug reports. "I can only load 5 dragons into my transport!" You'd have to rewrite a lot of stuff to make it clear how many slots something takes up, and we don't have time to deal with that kind of stuff.

There is code support for this, though...

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Re: Amount of transport slots depending on vehicle weight / type

Post by crux » 06 Mar 2010, 08:45

most other games make the slots of a specific size and then you can fill up each slot with 3 small or 1 med and 1 small or 1 large.

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Re: Amount of transport slots depending on vehicle weight / type

Post by Emdek » 06 Mar 2010, 10:42

Maybe it could be shown using bars on numbers drawn on vehicle icon?
Bar length or number could indicate how much space it takes.
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Re: Amount of transport slots depending on vehicle weight / type

Post by Zarel » 06 Mar 2010, 12:03

Would require a lot of changes. I suppose it works as a long-term thing, but it's not something I'll be trying to do anytime soon.

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Re: Amount of transport slots depending on vehicle weight / type

Post by Emdek » 06 Mar 2010, 12:22

Zarel wrote:Would require a lot of changes. I suppose it works as a long-term thing, but it's not something I'll be trying to do anytime soon.
Sure, there is a lot more important things to do...
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Re: Amount of transport slots depending on vehicle weight / type

Post by dmkp » 06 Mar 2010, 14:32

Beginning of CAM3 is hard enough with 10 heavy tanks. This would make it impossible.

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Re: Amount of transport slots depending on vehicle weight / type

Post by Emdek » 06 Mar 2010, 15:16

dmkp wrote:Beginning of CAM3 is hard enough with 10 heavy tanks. This would make it impossible.
I think that it is possible to survive with for example five, but yes, this would be much harder...
But it is not logical that size and weight of vehicles is not important for how many of them can get in...
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Re: Amount of transport slots depending on vehicle weight / type

Post by GPolice » 07 Mar 2010, 22:37

Emdek wrote:
dmkp wrote:Beginning of CAM3 is hard enough with 10 heavy tanks. This would make it impossible.
I think that it is possible to survive with for example five, but yes, this would be much harder...
But it is not logical that size and weight of vehicles is not important for how many of them can get in...
In Campaign but in Skirismish we can put that and the Transport are buildable :) and loadable with Tanks 'Cybogs and VTOLs :)

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Re: Amount of transport slots depending on vehicle weight / type

Post by Emdek » 07 Mar 2010, 22:40

GPolice wrote:In Campaign but in Skirismish we can put that and the Transport are buildable :) and loadable with Tanks 'Cybogs and VTOLs :)
Yeah, in this mode this is smaller problem (excluding coding part). ;-)
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