New Fortresses

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Klavinmour
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New Fortresses

Post by Klavinmour » 20 Dec 2009, 08:47

I was thinking of two new fortresses

Machine Fortress: Uses advanced Assult Gun technology

Laser Fortress: Uses advanced Laser technology


Probably a larger size Plasma Cannon on the Laser Fortress, or Pulse Laser

Any thoughts?

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Zarel
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Re: New Fortresses

Post by Zarel » 20 Dec 2009, 11:25

Would be interesting. It's kind of annoying that all current fortresses are AT/AR.

I don't think the laser fortress should be a large plasma cannon, though. Plasma cannons aren't real lasers, plus, they're AR. And they're short range, which makes them really useless on a fortress - who would ever get within range in the first place?

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Re: New Fortresses

Post by KukY » 21 Dec 2009, 10:27

Maybe Quad Assault Gun and big Pulse Laser with increased damage?

This looks so funny:
lasf.wz
(1.43 KiB) Downloaded 235 times

Klavinmour
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Re: New Fortresses

Post by Klavinmour » 23 Dec 2009, 08:35

Zarel wrote:Would be interesting. It's kind of annoying that all current fortresses are AT/AR.

I don't think the laser fortress should be a large plasma cannon, though. Plasma cannons aren't real lasers, plus, they're AR. And they're short range, which makes them really useless on a fortress - who would ever get within range in the first place?

Sorry I don't understant AT/AR

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Zarel
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Re: New Fortresses

Post by Zarel » 23 Dec 2009, 08:55

Klavinmour wrote:Sorry I don't understant AT/AR
Rockets and missiles are AT (anti-tank), they do high damage to tanks.
Cannons and rails are AR (all-rounder), they do high damage to tanks and buildings.
Machineguns and lasers are AP (anti-personnel), they do high damage to cyborgs and aircraft.

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Raem_Lylar
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Re: New Fortresses

Post by Raem_Lylar » 28 Dec 2009, 21:48

I want to try and make this a mod, but i am going to need a good free model editing program.

KukY
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Re: New Fortresses

Post by KukY » 28 Dec 2009, 21:53

Raem_Lylar wrote:I want to try and make this a mod, but i am going to need a good free model editing program.
Try Blender.

Please make those models if you can.
And try to make them look WZ-like.
Last edited by KukY on 28 Dec 2009, 21:56, edited 1 time in total.

Assault Gunner
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Re: New Fortresses

Post by Assault Gunner » 02 Jan 2010, 18:42

This topic actually meshes well with the "New AA gun" topic. Why not make the new AA gun a fortress? New fortress and New AA gun. Simple enough.
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Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.

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Re: New Fortresses

Post by KukY » 02 Jan 2010, 18:54

Assault Gunner wrote:New fortress and New AA gun.
Many people already requested Laser Fortress, and that new AA gun doesn't even exists in a mod form yet.

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Re: New Fortresses

Post by Assault Gunner » 02 Jan 2010, 18:58

I actually meant that if the new AA gun was implemented, it should be implemented as both simultaneously.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.

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DarkCheetah
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Re: New Fortresses

Post by DarkCheetah » 17 Jan 2010, 23:47

fortresses realy finished the game! how about designable fortresses? like you can choose if they need range or damage

(+ why does ai only build 1 of a kind? )
... where did all the good ol classic ai's gone to? Turtle AI , Super AI

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lav_coyote25
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Re: New Fortresses

Post by lav_coyote25 » 17 Jan 2010, 23:49

look in the code - its probably been that way since the original. :)

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Re: New Fortresses

Post by KukY » 18 Jan 2010, 09:19

DarkCheetah wrote:(+ why does ai only build 1 of a kind? )
Because fortresses have type "DOOR".
Since they are 2x2, they can't fit into gateways.
So they are built as base structures.

It would be good if AI would build at least 2 of a kind...

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DarkCheetah
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Re: New Fortresses

Post by DarkCheetah » 19 Jan 2010, 00:19

13KukYNexus666 wrote:
DarkCheetah wrote:(+ why does ai only build 1 of a kind? )
Because fortresses have type "DOOR".
Since they are 2x2, they can't fit into gateways.
So they are built as base structures.

It would be good if AI would build at least 2 of a kind...
yeah, or 5 of cannon , 3 rocketn 5 mass driver and 3 long ranged rockets =/
... where did all the good ol classic ai's gone to? Turtle AI , Super AI

BaBa
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Re: New Fortresses

Post by BaBa » 21 Jan 2010, 22:10

How about this http://en.wikipedia.org/wiki/Flak_Tower Maybe it could hit ground targets as well. :D

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