We have 5 sets of starting technologies:
- T1 without base
- T1 with a small base
- T1 with full base
- T2
- T3
If we take the T1 without bases as the base, then at the start of the T1 with a small base, later exploration of the fire is given, but there is no basic research of the bullets.
T1 with a full base have a lag in strength and air defense.
About T2 and T3 I am silent. The difference between branches can be more than 10 minutes.
As a result, an attempt to create a balance for some starting settings will break it with others.
My suggestion:
- Remove the connection level of the base and technical level.
- Remove T *
- Add a slider / field that can be set time. At this time, determine the available technology.