Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Berg
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- Location: Australia
Post
by Berg » 18 Sep 2017, 03:56
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I ran the mod Berserk cyborg i saw no errors in console can you post your error.
Thanks Berg
I see these error the landing model is wrong.
Is that what you mean?
After examining the mod it seems that the moving and still pie's of the rotors are not in the mod but part of default 3.2.3 and that has the wrong body.js info in the mod im not sure how that is done maybe they have the Chinook blades instead of the chopper pie defined.
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Berg
- Regular

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- Location: Australia
Post
by Berg » 18 Sep 2017, 04:51
From what i can see the ultimate scav mod you have has the wrong models defined and i think some model is missing like the stationary hvchopper pie.
I have fixed the scav chopper but the heavy chopper need more work thats jorzi changes.
Ok on a final note i have made more pie files for still and textures rush job but if you wona do better be my guest.
If you like to test it out i think it will be reasonable.
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Attachments
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- ultimatescavs-9-17-RC4.wz
- (447.51 KiB) Downloaded 83 times
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Twister22
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by Twister22 » 18 Sep 2017, 14:25
Berg wrote:From what i can see the ultimate scav mod you have has the wrong models defined and i think some model is missing like the stationary hvchopper pie.
I have fixed the scav chopper but the heavy chopper need more work thats jorzi changes.
Ok on a final note i have made more pie files for still and textures rush job but if you wona do better be my guest.
If you like to test it out i think it will be reasonable.
I think i meant there is a problem with the /multiplay/skirmish/rules.js
it refuses to show that i have 2500 power
and when i enter the design screen this is what i get

- This is what i get when i try to design
WZ2120&Nukemod Duo
http://forums.wz2100.net/viewtopic.php?f=49&t=13527
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Berg
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- Location: Australia
Post
by Berg » 18 Sep 2017, 20:15
Twister22 wrote:I think i meant there is a problem with the /multiplay/skirmish/rules.js
I dont think you are using this mod correctly it has no design methods that i know of.
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Twister22
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Post
by Twister22 » 18 Sep 2017, 23:19
Berg wrote:Twister22 wrote:I think i meant there is a problem with the /multiplay/skirmish/rules.js
I dont think you are using this mod correctly it has no design methods that i know of.
i also forgot to mention even worse my enemy and allie players all can't spawn in any units all they got is these trucks just like me

once the trucks are gone the players are wiped out of the game
Twister22 wrote:plus i tried loading it in multiplay as well but no prevail

Also i forgot to mention that it works perfectly fine in 3.2.2 though

WZ2120&Nukemod Duo
http://forums.wz2100.net/viewtopic.php?f=49&t=13527
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