Per wrote:
I like being able to see the exact HP of enemy buildings/units, and I do not mind them seeing mine.
How about instead of showing the
exact HP or relying on smoke puffs of all things (why smoke puffs? I mean come on), doing the right click on an enemy unit will show a ROUGH estimate of that unit's current HP?
Basically the bar shows when the enemy unit/structure is highlighted, but it'll always be full - and use a colour based estimate like the existing system, but without the specific amount. Green = no damage, yellow = moderate damage, orange = very damaged, red = extremely damaged, black = nearly dead.
Naturally the bar is precise for your own buildings and structures.
I think this encompasses both fairly well.
Things I'd like to see;
The turret hardpoint on the Nexus light chassis moving back (like the Dragon's) because it looks -very- goofy especially if you fit larger weapons (even moreso than usual
) to it. Ideally you could place it on the lower section at the back, or even tweak the model a tiny bit to increase the height of the rear to compensate.
The suggested turret design system (once you research the actual weapon, you can design it like a unit and choose the base mount) - this would free up a lot of space on the build menu and if you only ever use one or two turret types I'm sure you'll appreciate this
Gates would be good to get around pathfinding issues with 1-space gaps and light-unit rushes into the center of your base, so long as they're at least 2-3 spaces wide to avoid choking with large units.
A handful of pre-fab designs at game start that depend on your tech level. For example if you start a T1 skirmish map with a basic base, you'll have MG Viper etc. designs on your design menu to start with.
I'm sure this has been asked for time and time again, but multi-weapon-points for larger chassis. I read somewhere around here that the engine has had it added, but nothing seems to make use of it yet.
Some adjustment of the bomb weapon model/locations wouldn't go amiss either. Also, maybe a "bombing run" attack style for heavy bombers, where they fly over an area and drop bombs as they go? Less accurate, but better against larger formations.
It seems rather silly that the bomb bays are portrayed with a number of bomb points (or at least, they look like them) but only ever drop two.
On a very very belated note/response to;
-possibility to sell units
made a wrong choice? sell them on 75% of the price..
I'm pretty sure recycling has returned like two thirds of the unit's cost in power for the longest time. I only recently started playing again though.