Well, we have to have some semblance of balance. Warzone already makes research upgrade weapons by way more than other RTSes do - notice how cannons do 725% as much damage as they do when you first get them, by the time they're fully upgraded. Compare to, say, Starcraft, where it's more like 120% as much damage.Rman Virgil wrote:* IMO, Pumpkin's Machine Gun Tech curve is grossly antiquated and more constricted to fantasy than 21st century MG tech.
* Much like there is NO Borg weap reflective of an AT-4, it is a far fetched base assumption requiring much suspension of disbelief if you have any passing familiarity with DARPA or Military Tech from 1990 to the present. Also, I am NOT suggesting WZ be more SIM or slavishly copy RL but rather that this falls in the same category as a finer balance and more fun game play.
* Here's an illustration-example of actual Machine Gun Tech and advancement that provides lots of info in brief.............
- Rman.
Having a new weapon to be superior to an old weapon by factors of hundreds is feasible in the real world, but it severely breaks game balance.