Page 1 of 1

RTS/ FPS visual

Posted: 25 Apr 2015, 15:43
by Vlad123
Hello everyone. Who remembers the game "Machines?" Allowing you to switch from RTS to FPS mode by taking control of a unit? why do not you place it?

Re: RTS/ FPS visual

Posted: 07 May 2015, 18:37
by machintruc
i would like to play as a cyborg :D there are already something built-in (press space after picking unit) but it's not fps view

Re: RTS/ FPS visual

Posted: 08 May 2015, 00:44
by Iluvalar
There used to be a drive mode in the game. It seem completly broken now. I still hold it would be pretty fun in multiplayer...

Re: RTS/ FPS visual

Posted: 08 May 2015, 19:21
by Vlad123
ok, you could not put it back? I felt it was active in the version for ps1. mode "drive, maybe also help to" unlock the gridlock "due to the fact that you say to the captain," Go to "and then does not move any more ... not to mention that the increase divermento and the" game mode ", that isIt could be cooperative on a map 1v1 but you are 6 to play: that is a "commander" and the various "minions" that if clicked and then clicked the point "go to" out a spot on the radar visible only to the player (so would possible attacks to "pincer" much easier with two players, driving two different commanders ...) maybe included as playable the "turrets"

Re: RTS/ FPS visual

Posted: 18 Nov 2015, 16:44
by Tenoh
HHM... if its for real then the weapon systm needs to be reworked to allow manual aiming.

Re: RTS/ FPS visual

Posted: 20 Nov 2015, 13:49
by themac
I remember "Machines" by Acclaim. And really loved it too. :)

Re: RTS/ FPS visual

Posted: 28 Nov 2015, 06:51
by Frogmorton
There are statements elsewhere that there has never been any intention to introduce FPS modes to the game. However after playing the half life 2 Empires mod I couldn't help making comparisons with wz and wondering if it would be possible to host other players if they wanted to jump into vehicles and hopefully follow a few waypoints set by the person doing the planning.
Don't think that the current tech in the game allows this sort of thing tho.

Re: RTS/ FPS visual

Posted: 12 Dec 2015, 14:07
by Tenoh
Hmm.. actualy thats an iteresting idea....

Re: RTS/ FPS visual

Posted: 17 Feb 2016, 16:37
by Vlad123
Tenoh wrote:Hmm.. actualy thats an iteresting idea....
True! My dream game, have this feature!