Truck / Engineer merging
Truck / Engineer merging
If trucks or engineers are working on the same build queue can they not automatically merge so that they don't get blocked when you are building with a lot of units?
They can merge because I use a little trick with tank traps to get 15 trucks to merge into one and build REALLY fast. This only happens in tight spaces and it would be cool if you could do it all the time without using tricks.
They can merge because I use a little trick with tank traps to get 15 trucks to merge into one and build REALLY fast. This only happens in tight spaces and it would be cool if you could do it all the time without using tricks.
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Re: Truck / Engineer merging
I don't think that it's a good idea. IRL for example, you can't select 100 cranes to build one building, because they will be a problem to each other. The same thing here. Don't select more, than 2-3 trucks for one task, that will help to utilise their abilities fully. If you want to spend 15 trucks on the same building - suffer the penalty
Re: Truck / Engineer merging
Certain situations it can be handy, especially for the quick building of defenses (can help against rush) and also fast spamming of arty. As I mentioned before, it is possible to do it now by creating long lines of tank traps - using this method has got me out of trouble a few times - you can build a groundshaker in like 3-4 seconds.anonim17465 wrote:I don't think that it's a good idea. IRL for example, you can't select 100 cranes to build one building, because they will be a problem to each other. The same thing here. Don't select more, than 2-3 trucks for one task, that will help to utilise their abilities fully. If you want to spend 15 trucks on the same building - suffer the penalty
Last edited by Rommel on 20 Dec 2013, 18:04, edited 1 time in total.
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Re: Truck / Engineer merging
use many tasks where to each task are assigned just two trucks.
Tank traps used to make gamps even narrower? that will slow them down even more...
Tank traps used to make gamps even narrower? that will slow them down even more...
Re: Truck / Engineer merging
Two lines of tank traps with a cap on the end - 1 square gap in the middle - move 15 trucks inside the channel and start building from the capped end. As the construction is done the trucks will merge into 1 square - it takes like about 4 structures for them all to merge but after that you have 3-4 second ripple rockets or GSanonim17465 wrote:use many tasks where to each task are assigned just two trucks.
Tank traps used to make gamps even narrower? that will slow them down even more...
Moving back instead of forward
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Re: Truck / Engineer merging
sneaky bug-user! we need to fix this strange behave
From other point of view, you spend more time(and money) on building that tank traps, so, consider it as a part of infrastructure.
From other point of view, you spend more time(and money) on building that tank traps, so, consider it as a part of infrastructure.
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Re: Truck / Engineer merging
In that case, maybe decrease the time taken to build tank traps, so they can be an effective weapon to counter an enemy attack. 15 trucks on the same building doesn't sound like a good idea to me.Rommel wrote:Certain situations it can be handy, especially for the quick building of defenses (can help against rush) and also fast spamming of arty. As I mentioned before, it is possible to do it now by creating long lines of tank traps - using this method has got me out of trouble a few times - you can build a groundshaker in like 3-4 seconds.anonim17465 wrote:I don't think that it's a good idea. IRL for example, you can't select 100 cranes to build one building, because they will be a problem to each other. The same thing here. Don't select more, than 2-3 trucks for one task, that will help to utilise their abilities fully. If you want to spend 15 trucks on the same building - suffer the penalty
Re: Truck / Engineer merging
hmm... could be nice if this n00b (aka me) could know how to make this,let alone a uber.defence xD
w3 4r3 31337 h4x0rs
Re: Truck / Engineer merging
Used to be the same bug with VTOL's in 2.3.9 and probably other versions.Rommel wrote:Two lines of tank traps with a cap on the end - 1 square gap in the middle - move 15 trucks inside the channel and start building from the capped end. As the construction is done the trucks will merge into 1 square - it takes like about 4 structures for them all to merge but after that you have 3-4 second ripple rockets or GSanonim17465 wrote:use many tasks where to each task are assigned just two trucks.
Tank traps used to make gamps even narrower? that will slow them down even more...
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