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Mod's in Multiplayer

Posted: 30 May 2013, 14:52
by AWarZoner
If I host a game with a mod why can't warzone just send the mod like it send's a map? :shakehead:
Just a thought, because if the player wants to join then he must go and download the mod before he can join! :doh:
But then warzone must also be able to load a mod without the need to restart warzone. :dash1:

(AWarZoner),
Andrie

Re: Mod's in Multiplayer

Posted: 30 May 2013, 17:07
by Bonsaiheld
I would also like that. That way you could also easily play Map-Mods with others (if that doesn't work yet). (:

Imagine further: We could even select and change the mods inside the game creation screen. :hmm:

Re: Mod's in Multiplayer

Posted: 30 May 2013, 18:47
by Ezio
which game did you see have a mod switching feature?, most modded game i played are need a restart and it could lead to memory leaks and stuff

this might help viewtopic.php?f=49&t=4320&p=106916&hili ... er#p106916

Re: Mod's in Multiplayer

Posted: 30 May 2013, 18:56
by NoQ
Hmm. Not sure, iirc megaglest guys achieved something like that.