OpenGL and OpenCL support
OpenGL and OpenCL support
It's possible newer OpenGL 4.1 and OpenCL 1.1 and MSAA support?
Re: OpenGL and OpenCL support
The problem is compatibility: We don't want to make the minimum requirement a radeon hd 5000 series gpu, since it would drop a large part of our loyal user base.
The devs also don't want to maintain two renderers (one for old graphics cards, one for new), since maintaining one renderer is already more than enough work.
Per has been talkong about moving to opengl es 2.0 though, which can utilise the power of modern gpu:s while still being fairly compatible with old cards.
The devs also don't want to maintain two renderers (one for old graphics cards, one for new), since maintaining one renderer is already more than enough work.
Per has been talkong about moving to opengl es 2.0 though, which can utilise the power of modern gpu:s while still being fairly compatible with old cards.
-insert deep philosophical statement here-
Re: OpenGL and OpenCL support
https://github.com/Warzone2100/warzone2 ... 4d540feaeb a commit to use VBO as rendering engine, so those things u want might be easier to added in the 3.4 or maybe 4.0.
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Re: OpenGL and OpenCL support
VBO is not really a rendering engine but a way of helping an engine render more efficiently.
Re: OpenGL and OpenCL support
well it just me to interpret it that way,since vbo was requirement to use opengl 3.0 and above features.Lord Apocalypse wrote:VBO is not really a rendering engine but a way of helping an engine render more efficiently.
Re: OpenGL and OpenCL support
I think plus menu in and out switch impossible? Video menu. MSAA etc...
Re: OpenGL and OpenCL support
since dev are focusing on bug fix and game balance. until then i dont think they will change menu, moreover these day we have so much anti aliasing yet, SMAA, TXAA, FXAA, MSAA, CSAA, MLAA, SSAA, SG-SSAA, and WTFAA?.mtomi78 wrote:I think plus menu in and out switch impossible? Video menu. MSAA etc...
and adding patch now would be closed and added as future reference, i could try to learn it next week (the AA stuff) and compile it if you still want it
Re: OpenGL and OpenCL support
Because you need the AA to kill the VTOLs.Ezio wrote:since dev are focusing on bug fix and game balance. until then i dont think they will change menu, moreover these day we have so much anti aliasing yet, SMAA, TXAA, FXAA, MSAA, CSAA, MLAA, SSAA, SG-SSAA, and WTFAA?.mtomi78 wrote:I think plus menu in and out switch impossible? Video menu. MSAA etc...
and adding patch now would be closed and added as future reference, i could try to learn it next week (the AA stuff) and compile it if you still want it
Re: OpenGL and OpenCL support
And to inprove OpenGL and CL function in the menu? Kill?Cyp wrote:Because you need the AA to kill the VTOLs.Ezio wrote:since dev are focusing on bug fix and game balance. until then i dont think they will change menu, moreover these day we have so much anti aliasing yet, SMAA, TXAA, FXAA, MSAA, CSAA, MLAA, SSAA, SG-SSAA, and WTFAA?.mtomi78 wrote:I think plus menu in and out switch impossible? Video menu. MSAA etc...
and adding patch now would be closed and added as future reference, i could try to learn it next week (the AA stuff) and compile it if you still want it
Last edited by mtomi78 on 20 Apr 2013, 16:07, edited 1 time in total.
Re: OpenGL and OpenCL support
Warzone already has perfect antialiasing. Only if we ever include very complicated rendering (multiple transparency, deep shadow maps, volumetrics, reflections etc.) we will have to think of a more optimised way of antialiasing.
-insert deep philosophical statement here-
Re: OpenGL and OpenCL support
they can play the old game if they don't want to upgrade their machineJorzi wrote:The problem is compatibility: We don't want to make the minimum requirement a radeon hd 5000 series gpu, since it would drop a large part of our loyal user base.
The devs also don't want to maintain two renderers (one for old graphics cards, one for new), since maintaining one renderer is already more than enough work.
Per has been talkong about moving to opengl es 2.0 though, which can utilise the power of modern gpu:s while still being fairly compatible with old cards.
Re: OpenGL and OpenCL support
Most new games can run on opengl 2.0 hardware, including all cryengine games. Is this enough for us or do we want to alienate everyone with an intel card or an ati/nvidia older than 4 years, event though it's a perfectly fine high-end card that can run most new games?
I do think, however, that opengl 2.0 as a requirement is reasonable because anything older will seriously impair gpu performance.
Also, even the financially challenged can probably afford a used opengl 2.0 compatible computer these days.
I do think, however, that opengl 2.0 as a requirement is reasonable because anything older will seriously impair gpu performance.
Also, even the financially challenged can probably afford a used opengl 2.0 compatible computer these days.
-insert deep philosophical statement here-
Re: OpenGL and OpenCL support
I think that is not a default feature can be turned off and on the more advanced OpenGL 3 or 4 features in the Video menu. It's not impossible. If there is a better card why not supported by the game menu.Jorzi wrote:Most new games can run on opengl 2.0 hardware, including all cryengine games. Is this enough for us or do we want to alienate everyone with an intel card or an ati/nvidia older than 4 years, event though it's a perfectly fine high-end card that can run most new games?
I do think, however, that opengl 2.0 as a requirement is reasonable because anything older will seriously impair gpu performance.
Also, even the financially challenged can probably afford a used opengl 2.0 compatible computer these days.
Re: OpenGL and OpenCL support
it's not about menu, it's about text position or font? or well..mtomi78 wrote:I think that is not a default feature can be turned off and on the more advanced OpenGL 3 or 4 features in the Video menu. It's not impossible. If there is a better card why not supported by the game menu.
there were several threads about fixing this with several methods but no one seems doing(care about?) it.
Re: OpenGL and OpenCL support
You can usually set those things in your driver configuration program, if you want to experiment with it. Personally I doubt they will make much difference.