An idea to make Commanders more useful
Posted: 15 Apr 2013, 15:31
This is an idea that's aimed at the scripting of a commander turret. What if the Commander units were scripted in such a way that the units assigned to it would change their combat behavior based on their most effective use. Let me elaborate on this:
Commander: This is the unit that acts as a sort of pseudo AI which designates specific targets for each unit that is linked to the commander. The player has full control over the Commander's movement, but it picks and chooses its own targets and directs the units that are attached to it. For example:
AT Tank ---- Commander ---- AP Tank --- AA Tank
---------------------------------------------------------
Tank ---- Cyborg ------ Hover ---- VTOL
The commander would take in all the information from the area in which it can see, unless a sensor tank has been linked to it, in which case it also sees what the sensor tank sees.
The commander itself will focus on the targets that are weakest against the weapons on the units that are assigned to it, based on a system of priorities. For example:
The AT Tank will fire at the target that is weakest against AT weapons, such as tanks, but more importantly, it will focus on the tanks with the propulsion that is weakest against AT weapons, for example Wheeled tanks and Hovers.
So the AT Tank, based on the diagram above will target the group of enemies in this order:
1: Hover
2: Tank
3: Cyborg
First, it will focus on what propulsion the enemy uses, then it will hone in on the units that pose the greatest threat to the tank itself. For example, a Hover with a Tank Killer will first target other Hovers that use tank killers and then proceed to the other tanks that use Tank Killers, targeting the propulsion of least protection first and working its way to the strongest tanks which use Tank Killers. After all the TK Tanks are gone, it will proceed to attack other tanks which pose the next greatest threat to it according to the area in which it sees. The information gathered from the targets is determined by the radius in which the *tank* can see, not what the *player* can see.
This concept is meant to provide players with a highly efficient means of making effective use of commanders by letting them pick and choose the best targets to aim at. In the case of artillery units that are assigned to a sensor tank which is then assigned to a commander, the artillery units are under the command of the Sensor tank, not the commander, but the sensor tank will pick the targets it can wipe out first that pose the greatest threat to the Sensor tank itself (for example, Lancer Cyborgs), when assigned to the Commander.
I think a lot of WZ players would greatly enjoy having something like this implemented, even if it was just a mod.
If there's any room for improvement, which I'm certain there is, you're more than welcome to share it.
Commander: This is the unit that acts as a sort of pseudo AI which designates specific targets for each unit that is linked to the commander. The player has full control over the Commander's movement, but it picks and chooses its own targets and directs the units that are attached to it. For example:
AT Tank ---- Commander ---- AP Tank --- AA Tank
---------------------------------------------------------
Tank ---- Cyborg ------ Hover ---- VTOL
The commander would take in all the information from the area in which it can see, unless a sensor tank has been linked to it, in which case it also sees what the sensor tank sees.
The commander itself will focus on the targets that are weakest against the weapons on the units that are assigned to it, based on a system of priorities. For example:
The AT Tank will fire at the target that is weakest against AT weapons, such as tanks, but more importantly, it will focus on the tanks with the propulsion that is weakest against AT weapons, for example Wheeled tanks and Hovers.
So the AT Tank, based on the diagram above will target the group of enemies in this order:
1: Hover
2: Tank
3: Cyborg
First, it will focus on what propulsion the enemy uses, then it will hone in on the units that pose the greatest threat to the tank itself. For example, a Hover with a Tank Killer will first target other Hovers that use tank killers and then proceed to the other tanks that use Tank Killers, targeting the propulsion of least protection first and working its way to the strongest tanks which use Tank Killers. After all the TK Tanks are gone, it will proceed to attack other tanks which pose the next greatest threat to it according to the area in which it sees. The information gathered from the targets is determined by the radius in which the *tank* can see, not what the *player* can see.
This concept is meant to provide players with a highly efficient means of making effective use of commanders by letting them pick and choose the best targets to aim at. In the case of artillery units that are assigned to a sensor tank which is then assigned to a commander, the artillery units are under the command of the Sensor tank, not the commander, but the sensor tank will pick the targets it can wipe out first that pose the greatest threat to the Sensor tank itself (for example, Lancer Cyborgs), when assigned to the Commander.
I think a lot of WZ players would greatly enjoy having something like this implemented, even if it was just a mod.
If there's any room for improvement, which I'm certain there is, you're more than welcome to share it.