It was stated that this would not be possible because of "desync" issues, but is this something that could be implemented in some other way, ie when a MP player quits the units / structures they have on the map are replaced by AI?aubergine wrote:Also, I imagine jsload type thing could be used in multiplayer games if a player quits -- they could be replaced by an AI so that the game can continue?
It's just that on many occasions a MP game is not worth continuing when a player quits, it is especially frustrating when you have invested a lot of time building up your base, etc.
I know with the current way things are done this would not be possible for the host of the game, but for other players it would be a big improvement.