my friend and I were discussing this and wondered why this isn't available yet?
since mp games are in sync then could you not just copy the data the game sends to a file instead of another player?
replays
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Lord Apocalypse
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- Joined: 29 Jul 2009, 18:01
Re: replays
replay as in... video replay? That would more or less require either saving each frame to a texture then showing it back over again or saving all data each frame so the renderer could play it back each frame. If i'm following correctly anyway.
Re: replays
If the JS API gets some additional events / functions, it would be possible to create a set of scripts that record the in-game events and then later play them back to within 100ms accuracy. Wouldn't be 100% accurate, but would be do-able.
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Re: replays
Emm no.If i'm following correctly anyway.
"replay" as in "file that stores only orders given, not things that exactly happened". Since the game is deterministic since 3.1, it should be enough.
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Re: replays
While I suppose that is possible, there is no glue code to read from the file to inject the orders.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
Re: replays
to read something we need to write somethingvexed wrote:While I suppose that is possible, there is no glue code to read from the file to inject the orders.
is somewhere option which makes possibility to write log of actions?



