Why don't you play master/snapshot releases?

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effigy
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Why don't you play master/snapshot releases?

Post by effigy » 11 Jun 2011, 17:44

This Staff post had me thinking, "Why don't more people play the master snapshot releases?"

These are a few main reasons why I don't:
  1. The performance/smoothness/fps is not as good as 2.3.8 in Multiplayer
  2. Trap Cursor is broken.
  3. No more magical knowledge of the enemy's unit production (I think this could be "ok" if sensors had a much larger range (2x) but would need to test).
  4. Targeting.
  5. No one else plays it.
I'm not sure what can be done to relieve the community of the performance issues aside from everyone who wants to play MP buying a brand new top-of-the-line gaming PC... but I'm sure that's not going to happen. I hope performance issues get resolved soon... there many other good features, (such as queing build orders to holograms, and viewing team mates research progress).

Also (this is trivial), as a native speaker of English I think it'd be more sensible to call master releases snapshots. It just seems silly to me to keep referring to ever-changing builds as "master" :lol2:
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241

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Re: Why don't you play master/snapshot releases?

Post by Per » 11 Jun 2011, 18:13

What is wrong with targeting in master?

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Re: Why don't you play master/snapshot releases?

Post by effigy » 11 Jun 2011, 18:26

Per wrote:What is wrong with targeting in master?
Oh.. oops. I was thinking about 'shooting through stuff'
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241

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Re: Why don't you play master/snapshot releases?

Post by Asgorath » 11 Jun 2011, 20:13

Master still uses the "new" power system which I dislike but I try to test it. Sadly when clicking on MP all available games are for 2.3.6/7/8... :(

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Re: Why don't you play master/snapshot releases?

Post by devastator » 11 Jun 2011, 21:51

I love it, but I can't change resolution. If I could, I would ahave already forgot other releases forever

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Re: Why don't you play master/snapshot releases?

Post by effigy » 12 Jun 2011, 18:02

Asgorath wrote:Master still uses the "new" power system which I dislike but I try to test it. Sadly when clicking on MP all available games are for 2.3.6/7/8... :(
Oops... I knew I was forgetting something. :stressed:
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241

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Re: Why don't you play master/snapshot releases?

Post by NoQ » 12 Jun 2011, 18:13

Mostly #2 and #5, and the reason for #5 is #1 :oops:

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Re: Why don't you play master/snapshot releases?

Post by effigy » 12 Jun 2011, 18:21

NoQ wrote:Mostly #2 and #5, and the reason for #5 is #1 :oops:
That's my assumption as well.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241

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Re: Why don't you play master/snapshot releases?

Post by milo christiansen » 13 Jun 2011, 18:38

If you use windows I can give you an AutoIt script to fix issue 2 in full screen but I wouldn't work very well for windowed if you want to move the window or access any thing outside the window. It wouldn't be hard to make it toggle able with a hot key and/or make it automatically resize to fit the active window, but you would have to do that yourself.
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Re: Why don't you play master/snapshot releases?

Post by macuser » 13 Jun 2011, 22:04

About performance.... Even on my big honking machine it STILL runs at ~15 - 20 fps!! It is just that the engine is not optimized at all - it was written back in the days when 3d was new for FPSes. IMHO what we really need is a new rendering engine. Although that would be a lot of work, it would:

1. Implement Lots of new API features for models etc
2. Increase performance
3. Move to a more stable codebase

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Re: Why don't you play master/snapshot releases?

Post by effigy » 14 Jun 2011, 04:06

milo christiansen wrote:If you use windows I can give you an AutoIt script to fix issue 2 in full screen but I wouldn't work very well for windowed if you want to move the window or access any thing outside the window. It wouldn't be hard to make it toggle able with a hot key and/or make it automatically resize to fit the active window, but you would have to do that yourself.
Hmm... I use WinXP, but why would I want trap cursor in fullscreen mode?

Would I be able to alt+tab to another window and free the mouse cursor by doing that?
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241

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Re: Why don't you play master/snapshot releases?

Post by Zarel » 14 Jun 2011, 04:14

effigy wrote:Hmm... I use WinXP, but why would I want trap cursor in fullscreen mode?
Two monitors.

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Re: Why don't you play master/snapshot releases?

Post by milo christiansen » 20 Jun 2011, 23:43

The only way to free the cursor with the script as I use it is to close the trap program :wink: but it wouldn't be hard to make it use a hot key

I'll upload a copy in a day or two (or three) but its written for "personal use" which means that it works... for me, and I never put any effort into making it do anything but barely work.

Oh, and the code has no comments :( I'll add a few before I upload, there are a few things about it that are not obvious.

If someone with a different monitor setup was to use it unmodified it might or might not work.

Its best if you know AutoIt before you try to use it :P
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Re: Why don't you play master/snapshot releases?

Post by kracker » 21 Jun 2011, 16:00

#1,#3, and #4.
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Re: Why don't you play master/snapshot releases?

Post by ODDity » 21 Jun 2011, 19:20

None of the above! Because I do! :P

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