## Speed formula

Other talk that doesn't fit elsewhere.
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Deeks
Greenhorn
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Joined: 03 Jun 2011, 15:16
Location: Ekaterinburg, Russia

### Speed formula

Someone ever can as an example to show the formula for calculating speed?
Speed = Base Speed × Speed Penalty × Unit Experience Bonus
or
Speed = Propulsion Max Speed × Unit Experience Bonus

(Whichever is lower.)

Base Speed = Engine Power After Upgrades × Propulsion Multiplier × Propulsion Terrain Multiplier / Total Weight

Speed Penalty is 3/4 if using a medium body on VTOL, 1/4 if using a heavy body on VTOL, and 1 in all other cases.

This speed is in units of world-coordinates per second. There are 128 world-coordinates in a tile, so, for instance, a unit with a speed of 128 would go at a speed of one tile per second.

That "Terrain Multiplier" is pretty important. You'd expect it to be 1× for all propulsions flat terrain, but it's actually 2.5× for VTOLs.
What is "Propulsion Multiplier"?
For example, count viper speed (weight 600, engine power 5750(whith upgrade) on tracks (+650% weight) witn heavy canon 10000 weight). In game speed 0.29 on road, and 0,24 on offroad.

devastator
Trained
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### Re: Speed formula

Speed is timer.

Deeks
Greenhorn
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Joined: 03 Jun 2011, 15:16
Location: Ekaterinburg, Russia

### Re: Speed formula

Не понял, что за таймер? Скорость показана в плитках в секунду, 1 плитка это 1х1 (как бункер). Или одна плитка это 128 единиц, как в факе написано и максимальная скорость там в них указана.

devastator
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### Re: Speed formula

Извини,я вопрос сразу не понял. Я в такое вовсе не вдаюсь..после 10 игр подряд на мета-уровне скорость чувствуешь интуитивно..Я просто побеждаю зная всё не на цифрах а асоциативно,я тебе не помощник.

NoQ
Special
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Joined: 24 Dec 2009, 11:35
Location: /var/zone

### Re: Speed formula

What is "Propulsion Multiplier"?
Yeah that's a good question guide seems to be missing an exact answer for. Obviously, a hover will be faster than tracks with the same weight and same engine output.

Iluvalar
Regular
Posts: 1820
Joined: 02 Oct 2010, 18:44

### Re: Speed formula

Propulsiontype.txt :
Wheeled,GROUND,80
Tracked,GROUND,80
Legged,GROUND,100
Hover,GROUND,100
Ski,GROUND,100
Lift,AIR,140
Propellor,GROUND,100
Half-Tracked,GROUND,80
Jump,AIR,200
Heretic 2.3 improver and proud of it.

Baxter
Greenhorn
Posts: 8
Joined: 29 Jan 2011, 02:36

### Re: Speed formula

NoQ wrote:
What is "Propulsion Multiplier"?
Yeah that's a good question guide seems to be missing an exact answer for. Obviously, a hover will be faster than tracks with the same weight and same engine output.
The values Iluvalar listed are present in the guide: http://guide.wz2100.net/bp/. They are listed at the propulsions as "speed".

NoQ
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Location: /var/zone

### Re: Speed formula

cool

Deeks
Greenhorn
Posts: 6
Joined: 03 Jun 2011, 15:16
Location: Ekaterinburg, Russia

### Re: Speed formula

Viper speed=5750x0.8x1/(600+600x6.5+10000)=0.317...
In game 0,29, is why I'm asking (=

Zarel
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### Re: Speed formula

I renamed it "Propulsion Speed" to be clearer. It is indeed the "Speed" column in the Guide's propulsion tables.
Propulsion terrain multipliers aren't listed anywhere. I should probably fix that.