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creating a warzone world

Posted: 17 Dec 2010, 18:44
by curtis15
by this i mean that they should have a place you can go at any time and enter this ever lasting war between everyone they should also make a nuke ( a better one) that can be intercepted but make it cost a ridiculous amount of power :ninja:

Re: creating a warzone world

Posted: 17 Dec 2010, 23:23
by Jorzi
Who are these "they" you're talking about?

Re: creating a warzone world

Posted: 18 Dec 2010, 06:24
by curtis15
the warzone 2100 producers

Re: creating a warzone world

Posted: 19 Dec 2010, 02:20
by lav_coyote25
@curtis15 : well, you are one of the they. you can start doing the coding at any time. have fun and keep us informed. :)

Re: creating a warzone world

Posted: 19 Dec 2010, 10:40
by curtis15
ur right this is an open sorce game i can and i will


TRY!!!

Re: creating a warzone world

Posted: 14 Aug 2011, 00:29
by curtis15
Well bendib has made a NUKE its great but is reqired to start off with you cant just build it.

Re: creating a warzone world

Posted: 23 Aug 2011, 01:37
by neo_dragon2k
It sounds good in theory; but i think that this might get kind of old after a while. after a few hours everyone would eventually max out all the technology and it ends up just going back and forth or worse someone takes over... maxes out all the tech and then kills everyone almost the instant they spawn on the map. just sayin... but if you can think of a way to over come this then it might be pretty cool.

Re: creating a warzone world

Posted: 23 Aug 2011, 20:54
by Jorzi
Even though it would have obvious balancing problems, I'd still play it because the concept is interesting. However, there is a much more fundamental problem, which is the reason there's no real mmorts out there:
Nobody knows how to code such a thing and still have it run on an ordinary pc, not even the AAA game studios. Even if someone came up with a way to do this they would still need to make a totally new game engine unlike any other engine out there.
Edit: Having a nuke is still nice though :)