Transports in MP - Creating New Models, GPMs, UI & SFX ?
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
just add a machinegun or something to that baby and your good to go!
- Rman Virgil
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
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- RV
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That is an important consideration but Jorzi's art will only have the embedded connector(s) in the model for a weap turret component that will be done in text editing. The choice of weap turret(s) will entail critical balance considerations in the case of this transport's usuage in Goth's Campaign 4 (ditto its integration by Buggy in the official binary/data set).Revenant86 wrote:just add a machinegun or something to that baby and your good to go!
- RV
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Oh, nice!Jorzi wrote:Some progress and a test bake.
I've been trying to get a natural-looking panel segmentation over the whole aircraft.
I wonder what that would look like in game ?
Glad this thread didn't die.
and it ends here.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Thank you guys
Good thing that you mentioned the turret, I'll put in a placeholder box thingy and some texture details to make it fit in better.
Good thing that you mentioned the turret, I'll put in a placeholder box thingy and some texture details to make it fit in better.
-insert deep philosophical statement here-
- Rman Virgil
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
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Buggy: Just a heads up... Goth has already created a cool SFX for Jorzi's New Transport.
- RV
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Buggy: Just a heads up... Goth has already created a cool SFX for Jorzi's New Transport.
- RV
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- Goth Zagog-Thou
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
And I'm willing to jazz it up even more, too! Let me know what all is needed.Rman Virgil wrote:.
Buggy: Just a heads up... Goth has already created a cool SFX for Jorzi's New Transport.
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- lav_coyote25
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
ummm... k... howz about a listen...Goth Zagog-Thou wrote:And I'm willing to jazz it up even more, too! Let me know what all is needed.Rman Virgil wrote:.
Buggy: Just a heads up... Goth has already created a cool SFX for Jorzi's New Transport.
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- Rman Virgil
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
lav_coyote25 wrote:
ummm... k... howz about a listen...
You can hear it some in the following .ogg which is part of the soundscape for Mission 1 of Cam 4 were in 1 of the players 2 transports is shot down and crash lands to start the mission:
m1intro_crashevent.ogg (1.66mb)
- RV
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- Goth Zagog-Thou
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Yep, it's two transinflgt loops along with extra layers and processing. Not difficult to do, really. I might jazz it up just for my own sense of completeness.
Tell ya what. I'll make an isolated loop of JUST the Transport, with the processing and layering and stuff. Give me half an hour to do that.
Tell ya what. I'll make an isolated loop of JUST the Transport, with the processing and layering and stuff. Give me half an hour to do that.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Looking..erm.. sounding good , I hope to get a chance to eventually play the new level you guys are working on.Goth Zagog-Thou wrote:Yep, it's two transinflgt loops along with extra layers and processing. Not difficult to do, really. I might jazz it up just for my own sense of completeness.
Tell ya what. I'll make an isolated loop of JUST the Transport, with the processing and layering and stuff. Give me half an hour to do that.
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- Goth Zagog-Thou
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
I'd say I'm pretty much done with the modeling. Moving on to texturing.
Here are two shots of the model with baked normal map and ao texture, enjoy
Here are two shots of the model with baked normal map and ao texture, enjoy
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- Goth Zagog-Thou
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Ahhh Jorzi! You've made me very happy. Think the .pie format can handle it?
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Well normal maps are unfortunately not supported yet, but otherwise the model has nothing that the .pie wouldn't be able to handle. After all, it's just a set of triangles mapped to an image
Polycount is 224 so it should be within accepted limits.
Polycount is 224 so it should be within accepted limits.
-insert deep philosophical statement here-
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
I finally got back my wacom tablet&pen today, so I've been able to do some weathering to my previously so clean texture. Took a while to paint all the scratches by hand but the result is much better than just slapping on a generic dirt texture.
-insert deep philosophical statement here-