Transports in MP - Creating New Models, GPMs, UI & SFX ?
- Rman Virgil
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
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Ah, yes - the Manta form presents an appealing elegance.
Actually, I must correct myself. A Manta in motion presents a variety of elegant forms. And, like the many gestures of a human hand, the subtlety of curved planes is a might challenging to get just right.
- Rman.
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Ah, yes - the Manta form presents an appealing elegance.
Actually, I must correct myself. A Manta in motion presents a variety of elegant forms. And, like the many gestures of a human hand, the subtlety of curved planes is a might challenging to get just right.
- Rman.
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
A bit of concept art/lowpoly paintover
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- Rman Virgil
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
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Beautiful, original & with an air predatory menace - a fearful symetry. IMO, the best design ever for a WZ transport - & that includes Pumpkin's. D.A.R.P.A. may even nick it down the road.
Besides this topic's use, I think it should be a serious candidate for inclusion in Goth's milestone Campaign 4 - one way or another, 'cause there is no denying its excellence & perfect fit.
- RV .
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Beautiful, original & with an air predatory menace - a fearful symetry. IMO, the best design ever for a WZ transport - & that includes Pumpkin's. D.A.R.P.A. may even nick it down the road.
Besides this topic's use, I think it should be a serious candidate for inclusion in Goth's milestone Campaign 4 - one way or another, 'cause there is no denying its excellence & perfect fit.
- RV .
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- Goth Zagog-Thou
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
I'd love to have that in Cam 4. One mission even REQUIRES a transport to be built by the player and used.. currently just a Cyborg Transport.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Thank you for the generous compliments I currently have some extra free time so I'll try to get it done (although the upcoming AR release has maximum priority)
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- Goth Zagog-Thou
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Absolutely, Jorzi. I'm a big fan of your work.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
hipoly work in progress
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- Goth Zagog-Thou
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Oh wow! *dance*
Looks like The Project is getting some new tech.
Looks like The Project is getting some new tech.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Looks lovely
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
- Goth Zagog-Thou
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
You guys take your time. The AR release is much higher up on the food chain. Feel free to make me wait until that's out. If it's part of the AR release, that's completely fine by me; no need for special treatment.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Well the thing with creating artwork is, you have to do it while you're inspired, forcing yourself to concentrate on only one thing can even be counterproductive in the long run imo...
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- Goth Zagog-Thou
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
I feel your pain.
Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Some progress and a test bake.
I've been trying to get a natural-looking panel segmentation over the whole aircraft.
I've been trying to get a natural-looking panel segmentation over the whole aircraft.
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- Goth Zagog-Thou
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
That looks extremely nice. And I mean [expletive] nice.
- Rman Virgil
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Re: Transports in MP - Creating New Models, GPMs, UI & SFX
Indeed. This bad boy should be featured in Cam 4's FMVs.Goth Zagog-Thou wrote:That looks extremely nice. And I mean [expletive] nice.
- RV
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