We have a scoreboard ?

Other talk that doesn't fit elsewhere.
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What should we use for the scoreboard ?

Flags are nice!
13
87%
I want to know what my enemies are doing!
2
13%
I rather have something else (explain)
0
No votes
 
Total votes: 15

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Buginator
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We have a scoreboard ?

Post by Buginator » 14 Oct 2010, 06:14

Since people have said that knowing what your enemy is up to is cheating, we are tossing around the idea of putting "flags" or perhaps something else in that space.
The flags could be animated, and or start to glow when a player is doing very well...

Here is a sample screenshot.
wz2100-20101014_000042-Sk-Clover.jpg
What say you all ?
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Berg
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Re: We have a scoreboard ?

Post by Berg » 14 Oct 2010, 06:17

I'd prefer to have flags as seeing what your enemy is building always seemed to be a bit of a cheat to me.
Regards Berg

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Re: We have a scoreboard ?

Post by WarTux » 14 Oct 2010, 06:21

Meh. IMO, seeing what your enemy is building isn't "cheating." In fact, if you're against decent players, 90% of the time all you'll see are cyborgs.
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Re: We have a scoreboard ?

Post by KenAlcock » 14 Oct 2010, 09:05

I could care less about what the scoreboard shows for each player. The only useful thing about showing a unit is that it lets you know which MP opponent has units left so you can wipe them out and finish the game already.


Until the scoreboard can actually show accurate scores, it's fairly useless to me, except to transfer power and units to a teammate.
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Re: We have a scoreboard ?

Post by alto1234 » 14 Oct 2010, 17:47

Berg wrote:I'd prefer to have flags as seeing what your enemy is building always seemed to be a bit of a cheat to me.
Regards Berg
it is a bit of a cheat. i'd prefer anything that doesn't magically give away intel.
WarTux wrote:Meh. IMO, seeing what your enemy is building isn't "cheating." In fact, if you're against decent players, 90% of the time all you'll see are cyborgs.
false, decent players don't build cyborgs 90% of the time. magically seeing what your enemy is building is in fact cheating - how was this intel acquired? can i use this method to magically reveal parts of the map or at least have a technical counterpart like a comsat station? (i don't want that in warzone, just illustrating a point.)
KenAlcock wrote:I could care less about what the scoreboard shows for each player. The only useful thing about showing a unit is that it lets you know which MP opponent has units left so you can wipe them out and finish the game already.
showing units actually gives away a lot of intel; just because you don't care about that intel doesn't mean it's not valuable.
Until the scoreboard can actually show accurate scores, it's fairly useless to me, except to transfer power and units to a teammate.
i think the scoreboard should show a K:D ratio (kill/death) for buildings and units similar to how you can flash the scoreboard in some first-person shooters. the scoreboard flash is left enabled even in professional competitions for games like counter-strike, so i'd guess it doesn't reveal too much vital information. you can see who's doing well but not specifically what they're doing, producing, etc.

example:
Name | K:D Units | K:D Buildings
alto1234 | 100:34 | 5:1

that would mean I'd killed 100 droids so far, lost 34, killed 5 buildings, and lost 1.

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Zarel
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Re: We have a scoreboard ?

Post by Zarel » 14 Oct 2010, 18:14

Idea: Units are shown if you have no Command Center. Flags are shown if you do.

One more incentive to make a Command Center.

P.S. We already have much nicer-looking flags in the game setup screen - why aren't we using those?

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Re: We have a scoreboard ?

Post by Dalton » 14 Oct 2010, 18:21

Buginator wrote:putting "flags"
Yes put flags, showing the units takes away a major part of the game, scouting!
KenAlcock wrote:I could care less about what the scoreboard shows for each player. The only useful thing about showing a unit is that it lets you know which MP opponent has units left so you can wipe them out and finish the game already.
It is all about countering your enemies units so it is actually a major part of the game currently it is like free scouting.
Zarel wrote:Idea: Units are shown if you have no Command Center. Flags are shown if you do. One more incentive to make a Command Center.
There is almost no game you will not make a Command Center since you need to design units and want the Mini-Map.

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Re: We have a scoreboard ?

Post by Zarel » 14 Oct 2010, 18:55

Dalton wrote:There is almost no game you will not make a Command Center since you need to design units and want the Mini-Map.
It's for near the end of a game, where you've taken out someone's base but they still have some units and structures left somewhere.

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Re: We have a scoreboard ?

Post by alto1234 » 14 Oct 2010, 21:23

Zarel wrote:
Dalton wrote:There is almost no game you will not make a Command Center since you need to design units and want the Mini-Map.
It's for near the end of a game, where you've taken out someone's base but they still have some units and structures left somewhere.
then don't enable endgame magic, players can use vtol scouts and mop up... \ :roll:

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Re: We have a scoreboard ?

Post by Buginator » 15 Oct 2010, 05:57

Zarel wrote:Idea: Units are shown if you have no Command Center. Flags are shown if you do.

One more incentive to make a Command Center.

P.S. We already have much nicer-looking flags in the game setup screen - why aren't we using those?
We are not using bitmaps.
Those are special flags. :ninja:
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Re: We have a scoreboard ?

Post by NoQ » 15 Oct 2010, 09:03

I like the idea. Those units are spoiling. I like Zarel's idea about no command center, too; though it's unrealistic, it is removing a lot of annoying work (you beat an enemy with a mg viper wheels rush, and then have to wait till VTOLs to find his last tank?)

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Re: We have a scoreboard ?

Post by JDW » 15 Oct 2010, 10:38

hao wrote:... it is removing a lot of annoying work (you beat an enemy with a mg viper wheels rush, and then have to wait till VTOLs to find his last tank?)
Agreed. But what if the last unit is a truck which the (almost) defeated player may use to rebuild his base?
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Re: We have a scoreboard ?

Post by NoQ » 15 Oct 2010, 11:36

Agreed. But what if the last unit is a truck which the (almost) defeated player may use to rebuild his base?
Then he'll eventually build a command center and we'll know it, that's all.

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Re: We have a scoreboard ?

Post by Zarel » 15 Oct 2010, 18:08

Buginator wrote:We are not using bitmaps.
Those are special flags. :ninja:
erm... be more specific?

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Re: We have a scoreboard ?

Post by 3drts » 15 Oct 2010, 21:24

1) It is not cheating, it is a purposefully coded game feature available to everyone by default with no special tricks to get to.

2) It may be the weakest form of an exploit, if the developers initially just thought having a player's avatar be one of their units was cool, but didn't actually intend for it to replace scouting in many cases.

3) There are many form of "game magic" that add to gameplay (like units that don't run out of fuel or ammo, etc). This certainly alters gameplay - If I do not intend to rush, I may keep a close eye on the screen, and only start producing units once I see the enemy has done so.
Removing this feature would make early game rushing easier, as it would be easier to catch players unaware.
Same goes with VTOLs, many players won't put up AA until they see enemy VTOLs built (but still, with the research time for vtols to be effective, one should have researched some AA even if they didn't construct any before the enemy made VTOLs)
It also removes strategy, particularly that related to scouting.
Does the feature add to gameplay? thats hard to say, it certainly *alters* it, and reduces the viability of certain strategies (early rush/vtol rush), and the usefulness of others(scouting).
But many strategy games are plagued by people crying about being rushed, I'm not sure an "anti-rush feature" (or at least "possible rush forming - feature") should be removed.

4) I'd like to see the # of kills displayed, though this might be detrimental to FFA games, it would allow easier assessment of which side came out ahead after a Clash.

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