Discussion about tank traps/useless objects
Discussion about tank traps/useless objects
OK what is the point of tank traps. I mean seriously what? They are so easy to destroy and you can pretty much get hardcrete within a few minutes of them being available.
Post your rants raves and jokes about tank traps and other useless objects in wz here
Post your rants raves and jokes about tank traps and other useless objects in wz here
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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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- Greenhorn
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- Joined: 03 Jul 2010, 09:16
Re: Discussion about tank traps/useless objects
Tank traps are good for use in the campaign, the enemy won't target them unless you have something like a unit or structure behind them. Good for limiting enemy movement.
Re: Discussion about tank traps/useless objects
If Tank traps were removed from the game, then you would see feature requests from newbies (who were not aware that tank traps existed) asking for them in the game as a new feature.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Discussion about tank traps/useless objects
i never used em.. feel free to drop the traps
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Re: Discussion about tank traps/useless objects
j0shdrunk0nwar wrote:If Tank traps were removed from the game, then you would see feature requests from newbies (who were not aware that tank traps existed) asking for them in the game as a new feature.
LOL
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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- BlueMaxima
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Re: Discussion about tank traps/useless objects
That would be an ... interesting experiment.macuser wrote:j0shdrunk0nwar wrote:If Tank traps were removed from the game, then you would see feature requests from newbies (who were not aware that tank traps existed) asking for them in the game as a new feature.
LOL
Bring back...ducks!
- Rman Virgil
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Re: Discussion about tank traps/useless objects
.
I make good use of them in Aqua. Like in many things, unconventional thinking can be profitable. Take "Post-its".... started as a "failed" glue... has probably made a Billion $$ for 3M since that initial perceived "uselessness".
As for my good use of them - I could explain in detail but you should be able to easily infer even from a mere cursory look at just how i use them. Theory is useful - so is hard evidence.
- Mitaguyasin,
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I make good use of them in Aqua. Like in many things, unconventional thinking can be profitable. Take "Post-its".... started as a "failed" glue... has probably made a Billion $$ for 3M since that initial perceived "uselessness".
As for my good use of them - I could explain in detail but you should be able to easily infer even from a mere cursory look at just how i use them. Theory is useful - so is hard evidence.
- Mitaguyasin,
.
Re: Discussion about tank traps/useless objects
Didn't know that.Rman Virgil wrote:.
I make good use of them in Aqua. Like in many things, unconventional thinking can be profitable. Take "Post-its".... started as a "failed" glue... has probably made a Billion $$ for 3M since that initial perceived "uselessness".
.
The only time that I used tank traps was in the first campaign i think. Honestly, I prefer them as being still available even though I never use them.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
- Rman Virgil
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Re: Discussion about tank traps/useless objects
Rman Virgil wrote:.
I make good use of them in Aqua. Like in many things, unconventional thinking can be profitable. Take "Post-its".... started as a "failed" glue... has probably made a Billion $$ for 3M since that initial perceived "uselessness".
.
Here's the deal... I mostly don't build 'em for myself either for the same reasons as every one else... however...j0shdrunk0nwar wrote:Didn't know that.
The only time that I used tank traps was in the first campaign i think. Honestly, I prefer them as being still available even though I never use them.
In Aqua.... the Scavs use them to delay enemy units (YOU !) so that during the delay enemy units can take more of a pounding from their "primitive" IF & DF weaps as they attempt to capture key geography and thus without any Stat Modding Scavs can take out heavies like Tiger & Python Tracks.
- RV
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Re: Discussion about tank traps/useless objects
Rman Virgil wrote:Rman Virgil wrote:.
I make good use of them in Aqua. Like in many things, unconventional thinking can be profitable. Take "Post-its".... started as a "failed" glue... has probably made a Billion $$ for 3M since that initial perceived "uselessness".
.Here's the deal... I mostly don't build 'em for myself either for the same reasons as every one else... however...j0shdrunk0nwar wrote:Didn't know that.
The only time that I used tank traps was in the first campaign i think. Honestly, I prefer them as being still available even though I never use them.
In Aqua.... the Scavs use them to delay enemy units (YOU !) so that during the delay enemy units can take more of a pounding from their "primitive" IF & DF weaps as they attempt to capture key geography and thus without any Stat Modding Scavs can take out heavies like Tiger & Python Tracks.
- RV
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What I meant was that I didn't know about that interesting fact about "Post-its". Sorry if I wasn't clear.
And your use of tank traps seems very wise. It makes good sense to use them like that.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
Re: Discussion about tank traps/useless objects
One idea would be to make tank traps like gates (sink into the ground when friendly units are nearby). Still wouldn't make them very useful, but at least they'd be fun to use, and an interesting stopgap before "real" gates later on in the tech tree.
Re: Discussion about tank traps/useless objects
Or perhaps actually "trap" the tank.
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System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Discussion about tank traps/useless objects
Post of the day!macuser wrote:Or perhaps actually "trap" the tank.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce
- Saberuneko
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Re: Discussion about tank traps/useless objects
Hehe! I thought that was their function the first time I played warzone on PS1. The traps, for getting the enemy units stuck.
"They've fallen into the trap!" But then, I realised they were just like cheap walls. :/
"They've fallen into the trap!" But then, I realised they were just like cheap walls. :/
Re: Discussion about tank traps/useless objects
I actually love this idea. I'm thinking that there's a good possibility for tank traps to be this smart by the year 2100. And it would also help make my own movement around my tank trap studded base way easier. I always felt like this was a major hindrance to use them. If this feature were ever to be implemented in the game, I bet everyone would start using them from the get-go.Zarel wrote:One idea would be to make tank traps like gates (sink into the ground when friendly units are nearby). Still wouldn't make them very useful, but at least they'd be fun to use, and an interesting stopgap before "real" gates later on in the tech tree.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce
-- Ambrose Bierce