Discussion about tank traps/useless objects

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macuser
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Discussion about tank traps/useless objects

Post by macuser » 06 Jul 2010, 03:25

OK what is the point of tank traps. I mean seriously what? They are so easy to destroy and you can pretty much get hardcrete within a few minutes of them being available.

Post your rants raves and jokes about tank traps and other useless objects in wz here :wink:
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Re: Discussion about tank traps/useless objects

Post by BaseCommanderPye » 06 Jul 2010, 03:35

Tank traps are good for use in the campaign, the enemy won't target them unless you have something like a unit or structure behind them. Good for limiting enemy movement. :lecture:

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Re: Discussion about tank traps/useless objects

Post by JDW » 06 Jul 2010, 07:05

If Tank traps were removed from the game, then you would see feature requests from newbies (who were not aware that tank traps existed) asking for them in the game as a new feature.
"Speak when you are angry and you will make the best speech you will ever regret."
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Re: Discussion about tank traps/useless objects

Post by m1ndgames » 06 Jul 2010, 10:21

i never used em.. feel free to drop the traps :)

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Re: Discussion about tank traps/useless objects

Post by macuser » 06 Jul 2010, 15:31

j0shdrunk0nwar wrote:If Tank traps were removed from the game, then you would see feature requests from newbies (who were not aware that tank traps existed) asking for them in the game as a new feature.

LOL :lol2: :lol2:
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Re: Discussion about tank traps/useless objects

Post by BlueMaxima » 06 Jul 2010, 15:34

macuser wrote:
j0shdrunk0nwar wrote:If Tank traps were removed from the game, then you would see feature requests from newbies (who were not aware that tank traps existed) asking for them in the game as a new feature.

LOL :lol2: :lol2:
That would be an ... interesting experiment.
Bring back...ducks!

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Re: Discussion about tank traps/useless objects

Post by Rman Virgil » 06 Jul 2010, 15:58

.

I make good use of them in Aqua. :) Like in many things, unconventional thinking can be profitable. Take "Post-its".... started as a "failed" glue... has probably made a Billion $$ for 3M since that initial perceived "uselessness".

As for my good use of them - I could explain in detail but you should be able to easily infer even from a mere cursory look at just how i use them. ;) Theory is useful - so is hard evidence.

- Mitaguyasin, :ninja:
.

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Re: Discussion about tank traps/useless objects

Post by JDW » 06 Jul 2010, 17:03

Rman Virgil wrote:.

I make good use of them in Aqua. :) Like in many things, unconventional thinking can be profitable. Take "Post-its".... started as a "failed" glue... has probably made a Billion $$ for 3M since that initial perceived "uselessness".

.
Didn't know that. :)

The only time that I used tank traps was in the first campaign i think. Honestly, I prefer them as being still available even though I never use them.
"Speak when you are angry and you will make the best speech you will ever regret."
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Re: Discussion about tank traps/useless objects

Post by Rman Virgil » 06 Jul 2010, 17:15

Rman Virgil wrote:.

I make good use of them in Aqua. :) Like in many things, unconventional thinking can be profitable. Take "Post-its".... started as a "failed" glue... has probably made a Billion $$ for 3M since that initial perceived "uselessness".

.
j0shdrunk0nwar wrote:Didn't know that. :)

The only time that I used tank traps was in the first campaign i think. Honestly, I prefer them as being still available even though I never use them.
Here's the deal... I mostly don't build 'em for myself either for the same reasons as every one else... however...

In Aqua.... the Scavs use them to delay enemy units (YOU !) so that during the delay enemy units can take more of a pounding from their "primitive" IF & DF weaps as they attempt to capture key geography and thus without any Stat Modding Scavs can take out heavies like Tiger & Python Tracks.

- RV :ninja:

.

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Re: Discussion about tank traps/useless objects

Post by JDW » 06 Jul 2010, 17:44

Rman Virgil wrote:
Rman Virgil wrote:.

I make good use of them in Aqua. :) Like in many things, unconventional thinking can be profitable. Take "Post-its".... started as a "failed" glue... has probably made a Billion $$ for 3M since that initial perceived "uselessness".

.
j0shdrunk0nwar wrote:Didn't know that. :)

The only time that I used tank traps was in the first campaign i think. Honestly, I prefer them as being still available even though I never use them.
Here's the deal... I mostly don't build 'em for myself either for the same reasons as every one else... however...

In Aqua.... the Scavs use them to delay enemy units (YOU !) so that during the delay enemy units can take more of a pounding from their "primitive" IF & DF weaps as they attempt to capture key geography and thus without any Stat Modding Scavs can take out heavies like Tiger & Python Tracks.

- RV :ninja:

.

What I meant was that I didn't know about that interesting fact about "Post-its". Sorry if I wasn't clear. :)

And your use of tank traps seems very wise. It makes good sense to use them like that.
"Speak when you are angry and you will make the best speech you will ever regret."
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Re: Discussion about tank traps/useless objects

Post by Zarel » 06 Jul 2010, 22:58

One idea would be to make tank traps like gates (sink into the ground when friendly units are nearby). Still wouldn't make them very useful, but at least they'd be fun to use, and an interesting stopgap before "real" gates later on in the tech tree.

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Re: Discussion about tank traps/useless objects

Post by macuser » 07 Jul 2010, 00:15

Or perhaps actually "trap" the tank.
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Re: Discussion about tank traps/useless objects

Post by JDW » 07 Jul 2010, 02:34

macuser wrote:Or perhaps actually "trap" the tank.
Post of the day! XD
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Re: Discussion about tank traps/useless objects

Post by Saberuneko » 07 Jul 2010, 09:59

Hehe! I thought that was their function the first time I played warzone on PS1. The traps, for getting the enemy units stuck.

"They've fallen into the trap!" But then, I realised they were just like cheap walls. :/

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Re: Discussion about tank traps/useless objects

Post by JDW » 07 Jul 2010, 13:52

Zarel wrote:One idea would be to make tank traps like gates (sink into the ground when friendly units are nearby). Still wouldn't make them very useful, but at least they'd be fun to use, and an interesting stopgap before "real" gates later on in the tech tree.
I actually love this idea. I'm thinking that there's a good possibility for tank traps to be this smart by the year 2100. And it would also help make my own movement around my tank trap studded base way easier. I always felt like this was a major hindrance to use them. If this feature were ever to be implemented in the game, I bet everyone would start using them from the get-go.
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