Warzone 2102: Omega Squadron

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Re: Warzone 2102: Omega Squadron

Post by WarTux » 14 Aug 2010, 02:03

Tucalipe wrote:Should I add allies for the Omega Squadron?
Yes please! Imagine the possibilities... :ninja: Besides, I think the Project deserves a handicap! :lol2:
Tucalipe wrote:Should I add smaller covenants under NEXUS' control?
I wouldn't. IMO, NEXUS lost faith in controlling factions after the NP and Collective were defeated (remember "You and not those fools of the New Paradigm or the Collective!"). He got so mad at the Collective that their "just reward" was a nuke. XD
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Re: Warzone 2102: Omega Squadron

Post by KukY » 14 Aug 2010, 10:22

Tucalipe wrote:Should I add allies for the Omega Squadron?
Sure! I would love to have the Omega Squadron ally with the faction which created and uses Wyverne and Dragon bodies...
WarTux wrote:
Tucalipe wrote:Should I add smaller covenants under NEXUS' control?
I wouldn't. IMO, NEXUS lost faith in controlling factions after the NP and Collective were defeated (remember "You and not those fools of the New Paradigm or the Collective!"). He got so mad at the Collective that their "just reward" was a nuke. XD
I totaly agree with this.

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Re: Warzone 2102: Omega Squadron

Post by Roux Le Corps » 18 Aug 2010, 13:10

maybe they can get some native scavs to help out? maybe remnants of the broken new paradigm or collective armies? seeing as i KNOW the collective and paradigm had access to VTOL transports, maybe outposts and the like? haha
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Re: Warzone 2102: Omega Squadron

Post by WarTux » 18 Aug 2010, 23:45

Yeah leftover NP and Collective outposts would be a good idea. Think about Alpha 12- those NP reinforcements had to come from SOMEWHERE, right? ;)

Also, think about the last Beta mission before Evacuate when you establish the safe haven- there was an enemy base outside that nuke's blast radius, and surely there had to be more than one, right?
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Re: Warzone 2102: Omega Squadron

Post by Roux Le Corps » 19 Aug 2010, 07:08

exactly ^_^ but of course, thats not tosay they instantly KNOW of nexus's betrayal, some outposts may still be loyal
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Re: Warzone 2102: Omega Squadron

Post by WarTux » 20 Aug 2010, 00:47

Roux Le Corps wrote:exactly ^_^ but of course, thats not tosay they instantly KNOW of nexus's betrayal, some outposts may still be loyal
That is true, but NEXUS probably stopped communicating with them (and possibly attacking them if he encountered their forces).
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Re: Warzone 2102: Omega Squadron

Post by Black Project » 20 Aug 2010, 04:23

New Paradigm & Collective have differents goals than the Project.

The New Paradigm wanted to build a military state, which in most real-life cases means dictatorship.

I don't know the reason of why they support the Scavengers, a weak force with different thoughts.

Maybe because some tribes that were expecting their defeat to the Project realised that the New Paradigm was a new hope to push back the Project unstopable advance, even knowing all the NP goals that the Project consider them anti-democratics, they becomed loyal to them & remained alive under their iron-fist rule, but mostly who doesnt agreed to join them were persecutioned, arrested, tortured & slaughtered, considerated traitors/enemies, something like The Great Purge in the Soviet Union.

The Collective, from few words, is mostly like Skynet from the Terminator franchise: kill all human life and consolidate the machine power all over the wolrd.

NEXUS was hoping that their allies could defeat the Project, but they failed. NEXUS decided to do their goals by itself, giving no trust to any other faction and going over to erradicate anyone who interfere in their plans.

The rest about NEXUS everybody knows...

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Re: Warzone 2102: Omega Squadron

Post by Tucalipe » 23 Aug 2010, 05:35

> I was thinking more of NEXUS having dedicated andisolated AI's as "Generals" that lead minor factions of NEXUS, as on my view NEXUS has stopped trusting humans to do his dirty work; on the other hand, it's a new area of the country so he might find new unsuspcting people to help him.

> I'm working on the next chapter already, but I'm still open for suggestions on that subject.

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Re: Warzone 2102: Omega Squadron

Post by Mysteryem » 23 Aug 2010, 12:43

Tucalipe wrote:> I was thinking more of NEXUS having dedicated andisolated AI's as "Generals" that lead minor factions of NEXUS, as on my view NEXUS has stopped trusting humans to do his dirty work; on the other hand, it's a new area of the country so he might find new unsuspcting people to help him.

> I'm working on the next chapter already, but I'm still open for suggestions on that subject.
I was looking through the fmvs a couple of days ago. I'll have check to see which one, but I think it implied that NEXUS was actually a human mind/conciousness uploaded onto a computer via the synaptic link. Of course, you can change things, but it might give you some ideas. There we go, found it: sequences.wz\cam3\cam3abf.avi
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Re: Warzone 2102: Omega Squadron

Post by Tucalipe » 30 Aug 2010, 06:36

- Gentlemen, please bring me some good news. - asked Luke on his briefing room. - Liutenant Renfield?
- Sir, the maps point communication sattelite on a nearby sector, however it's pre-collapse and it might not be fully working - informed Renfield.
- Very well. That will be our main directive. However, we need to find and secure more resources. Our hydrogen cells are enough only to supply the main structures. We will need fuel to create more cells.
- The same maps point an oil extracting field nearby. We could send some tanks to check them out.
- OK. How are we on resources?
- We have enough to manufacture a couple assault guns and HPV's but nothing more than that.
- Very well, Fields. Order the factories to start producing half-tracks spear tanks. Have them leave ASAP.
- Sir, yes sir.

Within a couple days, the automated factories manufactured a group of tanks, which Luke ordered immediately to the oil field, located on the northeast part of the area,
- Nothing so far, commander. Proceeding with caution.
- Good. - said Luke, over commlink. Changing channels, he ordered a couple field engineers to build a power generator and get ready to move out and build the oil extractors.
However, not too long afterwards, Luke's commlink came to life:
- Sir, we have encountered hostiles!
-------------------------
> Will keep working on this afterwards... It's currently 1:30 AM here now...

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Re: Warzone 2102: Omega Squadron

Post by Roux Le Corps » 30 Aug 2010, 13:41

yay! the build up! im missing those after sequences from nexus though ^_^ i should be nexus for ya? hahahah jokes man its your story just keep up the good work!
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Re: Warzone 2102: Omega Squadron

Post by bravoleaderx » 30 Aug 2010, 21:06

i really love this story. I love to read stories about Warzone 2100 :D

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Re: Warzone 2102: Omega Squadron

Post by Mr_E » 09 Sep 2010, 06:09

the story sounds awesome, email me on the chapter to chapter updates.
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Re: Warzone 2102: Omega Squadron

Post by Tucalipe » 11 Sep 2010, 02:50

- We have encountered hostiles!
- Report!
- They are light-armed nomads, land troops equipped with anti-tank rocket launchers and machineguns.
- Scavs?
- No sir. They seem more developed than our old buddies, yet their - a rocket blast prevented Luke from hearing some of his words - based on pre-collapse materials.
- Just run'em over.
- Aye sir. - said the tank's pilot, and the sound of assault guns and HPV cannons confirmed his order was received. - Engaging hos... Sir, we have airborne units they are... No wait... They're gone.
- Soldier? - asked Luke, impatiently, but he got no response, as the tanks were still engaging the nomads. A few moments and rounds later, Luke got his response:
- Sir, we have terminated the hostiles, and are ready to build an extraction base.
- How many wells are there? - asked Luke, over commlink, while he waved through the window for the master engineer leading the group of field engineers to get his attention.
- There is a cluster of three wells and a separate fourth well. No cover whatsoever, sir. - with those words, Luke made a "four" sign with his hands, followed by a hand pointing upwards, making a circular move.
- Good job, soldier. Maintain your position. The engineers are coming.

***

Within a few hours, the engineers had set up a small base comprised of the three wells and its exctrators, a few supercrete walls and hardpoints, and a sensor tower. Luke was about to recall those units for maintenance and rearming when his strategy screen went blank.
- Maintenance? - asked him over commlink - I'm having issues here. Fix it, please.
- Right away sir.
Luke stared into the black screen for some moments, waiting for the tech guy to arrive on his offices. Suddenly, the screen went lit, but with static only. Right after that, a green circle, resembling the Reed Corp. icon appeared as a background, followed by two swords crossed, over a tank which model Luke has never seen before. Then, a message came in:
"Attention, Intruder. You have attacked a member of the Coalition for resources. We do not tolerate those actions. That area was already designated for a group and shall remain so. Please hold while we determine an appropriate sector for your extraction processes.
The sound went mute for a few moments, during which the technician arrived at Luke's office. Luke asked him to wait, as another message came in:
"Attention, Intruder. The Core has not allowed you to join our ranks. Please make the spot you too vacant, or we will vacant it for you. -- Intruder. The Core has determined you are enemy of the Coalition, and shall be terminated as such. Coalition force Delta. Attack and retake the resources. Attack."
Right after those messages, Luke's strategy screen came back to normal, just in time to see units approaching his recently built extraction base.
Luke immediately sent the previous units back to that base to protect it.
- Incoming hostiles! - shouted a soldier manning the heavy cannon tower. His long range scanner detected green painted tanks approaching. However, they were using technologies similar than Omega's, as opposed to those nomads' tech. As the Coalition's tanks entered firing range, they opened fire on the base, aiming for the walls first. - Fire all towers! Now! - All towers started firing, aiming for the nearest tank. The Coalition's tanks were too strong, and didn't slowed down, even when under fire. One of the heavy cannon shells hit a tank's cannon, rendering it unusable. However, rather than turning back, the tank kept coming toward the base. Since it wasn't attacking anymore, the towers aimed at the other tanks, flamers and machineguns. The unnarmed tank kept approaching the base, and when it got close enough to the walls it selfdestructed exploding itself, creating a hole on the wall.
A cyborg transport landed and unloaded a platoon of flamer cyborgs, that proceeded to the wall breach. By that time, the reinforcements sent by Luke from Omega's base arrived, and opened fire on the cyborgs. Luke already put the resources gathered so far to build more units, including lasers. The cyborgs fell rather quickly to the machinegun fire from the assault gun tanks, but the tanks were still advancing. Finally, with quite a struggle, Omega managed to fend off Coalition's attack.
- Extraction base 1. Report
- Sir, we have suffered minor casualties. We have lost two tower men, and a flamer bunker has been disabled. We don't have enough men to scavenge the remains of the enemy's tanks, and we have a wall breach. All our resources are directed to repairing the base.
- Very well, lieutenant. I am sending some lasers and pepperpots to enhance the base's defence. However, I need you to direct more resources here, so I can restart the VTOL manufacturing ASAP. I'm sending 3 pepperpots and 2 pulse lasers.
- Acknowledged, sir. We are redirecting 75% of our power to Omega. Roger, out.

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Re: Warzone 2102: Omega Squadron

Post by KukY » 11 Sep 2010, 09:07

Ouch, suicide tanks.

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