Multi-palyer Cheater? always cheat ?

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warkk
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Posts: 5
Joined: 29 Mar 2010, 06:34

Multi-palyer Cheater? always cheat ?

Post by warkk »

some friend send me a picture
Why he can cheat on Multi-player Type ?

1. TSC-Dlat is not a Game-Host
2. But , he can kick any player
3. Sometimes , He can control other's Truck ****
.
. Anyone play with this man , Plz keep any Log to trace
. We need more files to trace
. use debug mod ,,, c:\....\warzone2100 --debug [Buginator's note: this isn't how you enter debug mode]
.
Click to see Big Picture
wz2100-2.jpg

==== Other times , not this times====
----------------------------------------------------WZlog-0322_033322.txt----------------------------------------------------
.
. log files
--- Starting log ---

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error   |03:33:37: [NETrecvGAMESTRUCT] Server socket (03D561C0) ecountered error: No error
error   |03:33:37: [NETrecvGAMESTRUCT] GAMESTRUCT recv failed; received 0 bytes out of 814
error   |03:33:40: [NETrecvGAMESTRUCT] Server socket (03D45868) ecountered error: No error
error   |03:33:40: [NETrecvGAMESTRUCT] GAMESTRUCT recv failed; received 0 bytes out of 814
error   |03:33:41: [NETrecvGAMESTRUCT] Server socket (03D45868) ecountered error: No error
error   |03:33:41: [NETrecvGAMESTRUCT] GAMESTRUCT recv failed; received 0 bytes out of 814
error   |03:44:35: [recvDroidMove] Packet from 0 refers to non-existent droid 162536, [Human : p0]
error |03:49:58: [buildStructure] Player 2 (AI): is building WallTower02 at (73, 29) but found WallTower02 already at (73, 29)[Buginator's note: sync issue]
info |03:52:43: [NETplayerKicked] Player 6 was kicked.
info |03:52:43: [MultiPlayerLeave] ** Player 6 [andres], has left the game.

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error   |04:08:01: [recvGroupOrder] Packet from 0 refers to non-existent droid 170200, [Human : p0]
error   |04:08:01: [recvDroidInfo] Packet from 0 refers to non-existent droid 170200, [Human : p0]
error   |04:12:07: [NETbcast] Failed to send message: Connection reset by peer
error   |04:12:07: [NETbcast] Host connection was broken, socket 03FCDFD0.
error   |04:12:29: [NETfindGame] Cannot connect to "lobby.wz2100.net:9990": Connection timed out
----------------------------------------------------netplay-0322_033322.log----------------------------------------------------

NETPLAY log: Thu Apr 22 03:33:22 2010

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-----------------------------------------------------------
Freeing slot for a new player. 	: 0 	(Sync) 	Thu Apr 22 03:38:33 2010
Freeing slot for a new player. 	: 1 	(Sync) 	Thu Apr 22 03:38:33 2010
Freeing slot for a new player. 	: 2 	(Sync) 	Thu Apr 22 03:38:33 2010
Freeing slot for a new player. 	: 3 	(Sync) 	Thu Apr 22 03:38:33 2010
Freeing slot for a new player. 	: 4 	(Sync) 	Thu Apr 22 03:38:33 2010
Freeing slot for a new player. 	: 5 	(Sync) 	Thu Apr 22 03:38:33 2010
Freeing slot for a new player. 	: 6 	(Sync) 	Thu Apr 22 03:38:33 2010
Freeing slot for a new player. 	: 7 	(Sync) 	Thu Apr 22 03:38:33 2010
-----------------------------------------------------------
Not loading droid's weapons for human player 0 (did not have template or duplicate,) from line 0. 	: 0 	(Sync) 	Thu Apr 22 03:39:40 2010
Not loading droid's weapons for human player 1 (did not have template or duplicate,) from line 0. 	: 0 	(Sync) 	Thu Apr 22 03:39:40 2010
Added droid's weapons for AI from line 0. : 0 (Sync) Thu Apr 22 03:39:40 2010 [Buginator's note: nothing to do with cheating]

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Added droid's weapons for human player 0 from line: 51. 	: 0 	(Sync) 	Thu Apr 22 03:39:40 2010
Added droid's weapons for human player 1 from line: 51. 	: 0 	(Sync) 	Thu Apr 22 03:39:40 2010
Not loading droid's weapons for AI (did not have template or duplicate,) from line 215. 	: 0 	(Sync) 	Thu Apr 22 03:39:40 2010
-----------------------------------------------------------
player entered game @  	: 4325 	(Sync) 	Thu Apr 22 03:39:45 2010
player sent hash to host  	: 1 	(Sync) 	Thu Apr 22 03:39:45 2010
-----------------------------------------------------------
structure id modified 	: 3 	(Sync) 	Thu Apr 22 03:49:55 2010
-----------------------------------------------------------
Connection closed from the other side.. 	: 1 	(Sync) 	Thu Apr 22 03:50:17 2010
Host connection was lost! 	: 1 	(Sync) 	Thu Apr 22 03:50:17 2010
Freeing slot for a new player. 	: 0 	(Sync) 	Thu Apr 22 03:50:17 2010
Freeing slot for a new player. 	: 1 	(Sync) 	Thu Apr 22 03:50:17 2010
Freeing slot for a new player. 	: 2 	(Sync) 	Thu Apr 22 03:50:17 2010
Freeing slot for a new player. 	: 3 	(Sync) 	Thu Apr 22 03:50:17 2010
Freeing slot for a new player. 	: 4 	(Sync) 	Thu Apr 22 03:50:17 2010
Freeing slot for a new player. 	: 5 	(Sync) 	Thu Apr 22 03:50:17 2010
Freeing slot for a new player. 	: 6 	(Sync) 	Thu Apr 22 03:50:17 2010
Freeing slot for a new player. 	: 7 	(Sync) 	Thu Apr 22 03:50:17 2010
-----------------------------------------------------------
Freeing slot for a new player. 	: 0 	(Sync) 	Thu Apr 22 03:50:25 2010
Freeing slot for a new player. 	: 1 	(Sync) 	Thu Apr 22 03:50:25 2010
Freeing slot for a new player. 	: 2 	(Sync) 	Thu Apr 22 03:50:25 2010
Freeing slot for a new player. 	: 3 	(Sync) 	Thu Apr 22 03:50:25 2010
Freeing slot for a new player. 	: 4 	(Sync) 	Thu Apr 22 03:50:25 2010
Freeing slot for a new player. 	: 5 	(Sync) 	Thu Apr 22 03:50:25 2010
Freeing slot for a new player. 	: 6 	(Sync) 	Thu Apr 22 03:50:25 2010
Freeing slot for a new player. 	: 7 	(Sync) 	Thu Apr 22 03:50:25 2010
-----------------------------------------------------------
Freeing slot for a new player. 	: 0 	(Sync) 	Thu Apr 22 03:50:31 2010
Freeing slot for a new player. 	: 1 	(Sync) 	Thu Apr 22 03:50:31 2010
Freeing slot for a new player. 	: 2 	(Sync) 	Thu Apr 22 03:50:31 2010
Freeing slot for a new player. 	: 3 	(Sync) 	Thu Apr 22 03:50:31 2010
Freeing slot for a new player. 	: 4 	(Sync) 	Thu Apr 22 03:50:31 2010
Freeing slot for a new player. 	: 5 	(Sync) 	Thu Apr 22 03:50:31 2010
Freeing slot for a new player. 	: 6 	(Sync) 	Thu Apr 22 03:50:31 2010
Freeing slot for a new player. 	: 7 	(Sync) 	Thu Apr 22 03:50:31 2010
-----------------------------------------------------------
Player was kicked. : 6 (Sync) Thu Apr 22 03:52:43 2010
Player leaving game : 6 (Sync) Thu Apr 22 03:52:43 2010
[Buginator's note: While it is possible to kick people, it is also possible for the game to kick people automatically, if their ping time is too high for a long time, or socket error.]

Code: Select all

Freeing slot for a new player. 	: 6 	(Sync) 	Thu Apr 22 03:52:43 2010
-----------------------------------------------------------
Not loading droid's weapons for human player 0 (did not have template or duplicate,) from line 0. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Not loading droid's weapons for human player 1 (did not have template or duplicate,) from line 0. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Not loading droid's weapons for human player 2 (did not have template or duplicate,) from line 0. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Not loading droid's weapons for human player 3 (did not have template or duplicate,) from line 0. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Not loading droid's weapons for human player 4 (did not have template or duplicate,) from line 0. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Not loading droid's weapons for human player 5 (did not have template or duplicate,) from line 0. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Added droid's weapons for AI from line 0. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Added droid's weapons for human player 0 from line: 51. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Added droid's weapons for human player 1 from line: 51. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Added droid's weapons for human player 2 from line: 51. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Added droid's weapons for human player 3 from line: 51. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Added droid's weapons for human player 4 from line: 51. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Added droid's weapons for human player 5 from line: 51. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
Not loading droid's weapons for AI (did not have template or duplicate,) from line 215. 	: 0 	(Sync) 	Thu Apr 22 03:54:36 2010
-----------------------------------------------------------
player entered game @  	: 843 	(Sync) 	Thu Apr 22 03:54:37 2010
player sent hash to host  	: 5 	(Sync) 	Thu Apr 22 03:54:37 2010
-----------------------------------------------------------
Host connection was broken! 	: 0 	(Sync) 	Thu Apr 22 04:12:07 2010
-----------------------------------------------------------
Freeing slot for a new player. 	: 0 	(Sync) 	Thu Apr 22 04:12:11 2010
Freeing slot for a new player. 	: 1 	(Sync) 	Thu Apr 22 04:12:11 2010
Freeing slot for a new player. 	: 2 	(Sync) 	Thu Apr 22 04:12:11 2010
Freeing slot for a new player. 	: 3 	(Sync) 	Thu Apr 22 04:12:11 2010
Freeing slot for a new player. 	: 4 	(Sync) 	Thu Apr 22 04:12:11 2010
Freeing slot for a new player. 	: 5 	(Sync) 	Thu Apr 22 04:12:11 2010
Freeing slot for a new player. 	: 6 	(Sync) 	Thu Apr 22 04:12:11 2010
Freeing slot for a new player. 	: 7 	(Sync) 	Thu Apr 22 04:12:11 2010
-----------------------------------------------------------
Timed out while waiting for connection to be established. 	: 0 	(Sync) 	Thu Apr 22 04:12:29 2010
-----------------------------------------------------------
Timed out while waiting for connection to be established. 	: 0 	(Sync) 	Thu Apr 22 04:12:52 2010
-----------------------------------------------------------
NETshutdown 	: 0 	(Sync) 	Thu Apr 22 04:15:22 2010
NET_DROID               :	 received 114 times, 2280 bytes; sent 467 times, 9340 bytes
NET_DROIDINFO           :	 received 1417 times, 25506 bytes; sent 6995 times, 125910 bytes
NET_DROIDDEST           :	 received 53 times, 212 bytes; sent 134 times, 536 bytes
NET_DROIDMOVE           :	 received 1330 times, 18620 bytes; sent 5878 times, 82292 bytes
NET_GROUPORDER          :	 received 70 times, 13496 bytes; sent 585 times, 82874 bytes
NET_TEMPLATE            :	 received 19 times, 2062 bytes; sent 37 times, 4849 bytes
NET_TEMPLATEDEST        :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_FEATUREDEST         :	 received 9 times, 36 bytes; sent 17 times, 68 bytes
NET_PING                :	 received 60 times, 120 bytes; sent 92 times, 184 bytes
NET_CHECK_DROID         :	 received 136 times, 9223 bytes; sent 304 times, 44546 bytes
NET_CHECK_STRUCT        :	 received 104 times, 2401 bytes; sent 180 times, 4143 bytes
NET_CHECK_POWER         :	 received 78 times, 390 bytes; sent 195 times, 975 bytes
NET_PLAYER_STATS        :	 received 2 times, 80 bytes; sent 0 times, 0 bytes
NET_BUILD               :	 received 194 times, 5238 bytes; sent 797 times, 21519 bytes
NET_STRUCTDEST          :	 received 11 times, 44 bytes; sent 28 times, 112 bytes
NET_BUILDFINISHED       :	 received 188 times, 3572 bytes; sent 775 times, 14725 bytes
NET_RESEARCH            :	 received 43 times, 215 bytes; sent 160 times, 800 bytes
NET_TEXTMSG             :	 received 11 times, 221 bytes; sent 41 times, 966 bytes
NET_UNUSED_18           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_UNUSED_19           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_PLAYERCOMPLETE      :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_UNUSED_21           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_STRUCT              :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_UNUSED_23           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_FEATURES            :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_PLAYERRESPONDING    :	 received 2 times, 8 bytes; sent 6 times, 24 bytes
NET_OPTIONS             :	 received 0 times, 0 bytes; sent 19 times, 2382 bytes
NET_KICK                :	 received 0 times, 0 bytes; sent 1 times, 42 bytes
NET_SECONDARY           :	 received 34 times, 782 bytes; sent 17 times, 391 bytes
NET_FIREUP              :	 received 0 times, 0 bytes; sent 2 times, 0 bytes
NET_ALLIANCE            :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_GIFT                :	 received 8 times, 56 bytes; sent 33 times, 231 bytes
NET_DEMOLISH            :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_COLOURREQUEST       :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_ARTIFACTS           :	 received 9 times, 162 bytes; sent 19 times, 524 bytes
NET_DMATCHWIN           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_SCORESUBMIT         :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_DESTROYXTRA         :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_VTOL                :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_UNUSED_39           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_WHITEBOARD          :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_SECONDARY_ALL       :	 received 114 times, 1026 bytes; sent 467 times, 4203 bytes
NET_DROIDEMBARK         :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_DROIDDISEMBARK      :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_RESEARCHSTATUS      :	 received 170 times, 1700 bytes; sent 756 times, 7560 bytes
NET_LASSAT              :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_UNUSED_46           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_AITEXTMSG           :	 received 8 times, 192 bytes; sent 0 times, 0 bytes
NET_TEAMS_ON            :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_BEACONMSG           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_SET_TEAMS           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_TEAMREQUEST         :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_JOIN                :	 received 2 times, 100 bytes; sent 0 times, 0 bytes
NET_ACCEPTED            :	 received 0 times, 0 bytes; sent 2 times, 2 bytes
NET_PLAYER_INFO         :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_PLAYER_JOINED       :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_PLAYER_LEAVING      :	 received 2 times, 10 bytes; sent 0 times, 0 bytes
NET_PLAYER_DROPPED      :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_GAME_FLAGS          :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_READY_REQUEST       :	 received 2 times, 4 bytes; sent 4 times, 8 bytes
NET_NEVERUSE            :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_REJECTED            :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_UNUSED_62           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_UNUSED_63           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_UNUSED_64           :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_POSITIONREQUEST     :	 received 1 times, 2 bytes; sent 0 times, 0 bytes
NET_DATA_CHECK          :	 received 2 times, 240 bytes; sent 0 times, 0 bytes
NET_HOST_DROPPED        :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_FUTURE1             :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_FUTURE2             :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_FUTURE3             :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_FILE_REQUESTED      :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_FILE_CANCELLED      :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
NET_FILE_PAYLOAD        :	 received 0 times, 0 bytes; sent 0 times, 0 bytes
== Total bytes sent 409206, Total bytes received 87998 ==
== Total packets sent 4193, recv 18011 ==

Code: Select all

-Sync statistics -
-----------------------------------------------------------
joins: 0, kicks: 1, drops: 0, left 1
banned: 1, cantjoin: 0, rejected: 0
Banned list:
-----------------------------------------------------------
sent/unsent DroidCheck 1910 / 72608
sent/unsent StructureCheck 1910 / 72608
sent/unsent PowerCheck 1909 / 72609
sent/unsent ScoreCheck 1909 / 72609
sent/unsent Ping 1909 / 72609
sent/unsent isMPDirtyBit 3745 / 70773
-----------------------------------------------------------
Last edited by Buginator on 25 Apr 2010, 01:24, edited 14 times in total.
Reason: add code tags + inline comments.
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Zarel
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Re: Multi-palyer Cheater? always cheat ?

Post by Zarel »

I thought that was impossible... Kicking by a non-host should be impossible. Did someone rewrite the kick code and not tell me? :/
3drts
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Re: Multi-palyer Cheater? always cheat ?

Post by 3drts »

I think it was a joke that went over your head.

The dialoge said "daltx had kicked andres from the game"
But his name was TSX-Dalt.
Also, the correct word, and the word used by the game, is "has", not "had"

Anytime someone leaves the game, you could just type: "*insert your name here* has kicked *insert the departed player's name* from the game" immediately after they left, and it would give the same appearance as if you kicked them.
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Zarel
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Re: Multi-palyer Cheater? always cheat ?

Post by Zarel »

Oh, I didn't look at the screenshot too closely. You're right, he just said he kicked someone, he didn't actually do it.
Dalton
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Re: Multi-palyer Cheater? always cheat ?

Post by Dalton »

It was a joke you don't pay attention I even said that after I did....noob! Even look at what kracker said. I never control other trucks I would have no clue how to and don't join my games if your going to call me a cheater. Funny you try to hide your name) I remember you said that in game that I control your trucks you just randomly picked my name and it is likely they are just trying to find a path or the ai took control but I haven't seen that happen since beta 10. I think you just don't know how to click a mouse. :evil:
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icefire
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Re: Multi-palyer Cheater? always cheat ?

Post by icefire »

I have proof that dalt cheats: Link
Dalton
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Re: Multi-palyer Cheater? always cheat ?

Post by Dalton »

lol @ Icefire
warkk
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Re: Multi-palyer Cheater? always cheat ?

Post by warkk »

Daltx wrote:It was a joke you don't pay attention I even said that after I did....noob! Even look at what kracker said. I never control other trucks I would have no clue how to and don't join my games if your going to call me a cheater. Funny you try to hide your name) I remember you said that in game that I control your trucks you just randomly picked my name and it is likely they are just trying to find a path or the ai took control but I haven't seen that happen since beta 10. I think you just don't know how to click a mouse. :evil:
error |03:49:58: [buildStructure] Player 2 (AI): is building WallTower02 at (73, 29) but found WallTower02 already at (73, 29)
info |03:52:43: [NETplayerKicked] Player 6 was kicked.
info |03:52:43: [MultiPlayerLeave] ** Player 6 [andres], has left the game.



Another Host...???

Look ,
when game not start , Play2( Dalt and Ai ??? ) Already to build ---->error |03:49:58:

And then Player6 be kicked ------------------------>|03:52:43:
Last edited by warkk on 24 Apr 2010, 02:19, edited 1 time in total.
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Black Project
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Re: Multi-palyer Cheater? always cheat ?

Post by Black Project »

icefire wrote:I have proof that dalt cheats: Link
LOL You were Rick Rolled by icefire XD XD XD XD XD XD XD XD XD

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Re: Multi-palyer Cheater? always cheat ?

Post by BunkerBlaster »

warkk wrote: error |03:44:35: [recvDroidMove] Packet from 0 refers to non-existent droid 162536, [Human : p0]
error |03:49:58: [buildStructure] Player 2 (AI): is building WallTower02 at (73, 29) but found WallTower02 already at (73, 29)
info |03:52:43: [NETplayerKicked] Player 6 was kicked.
info |03:52:43: [MultiPlayerLeave] ** Player 6 [andres], has left the game.
Your screenshot is from lobby. Your log file shows game allready started when player was kicked, and when warzone kicks a player their will be a reason code (from what Ive seen).

Edit: IE andres left on his own accord and warzone later kicked him possibly because the socket was not free.
Last edited by BunkerBlaster on 24 Apr 2010, 07:49, edited 1 time in total.
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Re: Multi-palyer Cheater? always cheat ?

Post by BunkerBlaster »

warkk wrote:3. Sometimes , He can control other's Truck ****
.
. Anyone play with this man , Plz keep any Log to trace
Prehaps your press R or Control R which will send trucks back to HQ or to be recycled. Yes I haved played against Daltx and Fastdeath many times, they can be beaten with a good partner. If your new you dont want to play these 2 because they are both pros.

Note: there was a glitch in past were a ghost player would share same base as a player in game, hence the loss of control in trucks.. Have not seen this happen in a very long time and assume its been fixed.
warkk
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Re: Multi-palyer Cheater? always cheat ?

Post by warkk »

BunkerBlaster wrote:
warkk wrote:3. Sometimes , He can control other's Truck ****
.
. Anyone play with this man , Plz keep any Log to trace
Prehaps your press R or Control R which will send trucks back to HQ or to be recycled. Yes I haved played against Daltx and Fastdeath many times, they can be beaten with a good partner. If your new you dont want to play these 2 because they are both pros.

Note: there was a glitch in past were a ghost player would share same base as a player in game, hence the loss of control in trucks.. Have not seen this happen in a very long time and assume its been fixed.
my friend didn't push any key to build any bunker
but his truck auto to build many many bunker

so , my friend is newer-player that his truck will change to auto type ? by press R or Control R?

I know that host can cheat in multi-player type ,by use some cheat-tools like "cheatengine"

we will trace more log
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Re: Multi-palyer Cheater? always cheat ?

Post by BunkerBlaster »

warkk wrote:my friend didn't push any key to build any bunker
but his truck auto to build many many bunker
I assume your friend knows that by dragging the mouse trucks will build "many many bunker".
warkk wrote:so , my friend is newer-player that his truck will change to auto type ? by press R or Control R?
I don't know what you mean by auto type, but the key R sends selected units back to Head Quarters and Control R sends selected units to recycling and gives you half the cost back. I suggest you look at key mappings under options in Warzone to make sure a wrong key isnt being pressed.
warkk wrote:I know that host can cheat in multi-player type ,by use some cheat-tools like "cheatengine"
I suspect you may have found a bug. If you can duplicate this then submit a ticket with your findings. It is much more productive than slamming a player. Most new players think others cheat, in reality there are very few cheaters. If you think someone cheats, simply find another room to play or host your own.
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Buginator
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Re: Multi-palyer Cheater? always cheat ?

Post by Buginator »

Guys, you can't really tell who is cheating via logs. If they took the time to really cheat, then they would take the time to modify the logs.

The game still has lots of sync issue (though better than before), so you can't really tell if they are really cheating, unless you know how the code works, then, it is trivial to tell.

P.S, Daltx, stop cheating! :lol2:
and it ends here.
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Re: Multi-palyer Cheater? always cheat ?

Post by Jorzi »

The best way to determine if someone is a cheater is if he steamrolls you even though you control most of the oil on the map.
The difference between pro players and cheaters:
-Pro players fight very fiercely over the oil resources and will aim to get control over the majority of them as quickly as possible. They gain superior technology because they have more oil derricks and better resource management. They don't make useless attacks and they use the most effective weapons avaliable to destroy you. They also try to minimize their losses by attacking your weakest spots.

-Cheaters are usually not as interested in gaining control over the oil resources, since the most common cheat is infinite power. They also appear weak in the beginnig but since they research very expensive technologies they suddenly get lots of powerful weapons. Even though they do not have many oil derricks, they may start steamrolling you with all kinds of units (I remember a cheater who rushed my base with lots of incendiary howizer tiger hover and no sensor) and they care little about losses since they have infinite power.
ImageImage
-insert deep philosophical statement here-
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