I dont know how a debugger works, but is like that: You check the amount of power in game, look in the debugger for the corresponding hex value, change it and done? If it is like that, we could split the power variables.Zarel wrote:I don't think the cheaters are reading code; they're just using debuggers.
Instead of a variable called PlayerPower[Player1] we could use 2 variables
PlayerPowerPartA[Player1]
PlayerPowerPartB{Player1]
The absolute power of a player is being calculated by adding those two values. That way, a debugger cant find THE power value because there are several being added on the fly.