Announcement: Random map generator version 1.0.1

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florian
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Announcement: Random map generator version 1.0.1

Post by florian » 14 May 2009, 20:11

Hello all,

just uploaded version 1.0.1 of Diorama. http://warzone2100.org.uk

Changelog for 1.0.1
Rewritten the route() function in Cython and C. This particular part of the map generation should now be up to 100+ times faster. On my crappy laptop a default random map now takes less than 10 seconds to generate.
Last edited by Buginator on 17 May 2009, 18:58, edited 2 times in total.
Reason: made it into a sticky

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Zarel
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Re: Announcement: Random map generator version 1.0.1

Post by Zarel » 14 May 2009, 22:45

I changed the map preview's colors a bit; what do you think?

Image
Attachments
mappreview-2.2.patch
For 2.2-branch
(2.36 KiB) Downloaded 186 times
mappreview.patch
For trunk
(2.36 KiB) Downloaded 181 times

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BlueMaxima
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Re: Announcement: Random map generator version 1.0.1

Post by BlueMaxima » 15 May 2009, 10:46

Florian - well done on earning yourself a sticky. ;) Any chance of compiled builds for Windows/OSX/Linux? I can't for the life of me find my way around Python.

Zarel - Looks good.
Bring back...ducks!

florian
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Re: Announcement: Random map generator version 1.0.1

Post by florian » 15 May 2009, 19:28

Can you tell me which platform you're on? The manual http://warzone2100.org.uk/manual.html does have detailed instructions for Debian/Lenny.

I am in the process of getting instructions (and possibly binaries) from somebody who has MacOS. I'm not sure where to start getting instructions or binaries for windows - if there are any volunteers in here I'm happy to host both your instructions and/or binaries.

I don't own any proprietary operating systems / software, so I am rather limited in what I can provide myself -- sorry.

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Re: Announcement: Random map generator version 1.0.1

Post by EvilGuru » 15 May 2009, 19:41

Mac OS X will be a pain. Take it from someone who packages Warzone for OS X.

Windows I am currently looking into. I have PyQt, Py2exe and Python installed on my XP VM so I'll play around with it over the weekend.

Regards, Freddie.

florian
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Re: Announcement: Random map generator version 1.0.1

Post by florian » 15 May 2009, 20:42

I think gringo and clasp (in the potassco/ directory) you can compile with mingw32.

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Zarel
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Re: Announcement: Random map generator version 1.0.1

Post by Zarel » 15 May 2009, 21:38

Updated map preview, with what should be a better water color, and presumably a better cliff color.
mappreview.gif
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Re: Announcement: Random map generator version 1.0.1

Post by Makary » 16 May 2009, 09:49

Could you compile this, so we can use this?

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Re: Announcement: Random map generator version 1.0.1

Post by florian » 16 May 2009, 10:27

Makary wrote:Could you compile this, so we can use this?
I do not have or have access to the following proprietary platforms: MS Windows, OS X

I believe EvilGuru is prodding a windows package, and I am getting somebody else to give me OSX compilation instructions. If you're on Debian or Ubuntu, the instructions in the manual will work.

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