The Future of RTS...& the 7 Deadly Sins
Posted: 05 Dec 2008, 17:34
.......
this short essay was published in Gamasutra earlier this year.
for those who are inspired to make changes to WZ as modders (or coders) it
makes for fascinating and, i think, inspiring reading.
well worth your time and just a matter of minutes to read - i strongly recommend
the doers in the community check it out and if you have some thoughts you'd
like to share-discuss, do post... i won't leave anyone hanging.
The Future Of The Real-Time Strategy Game
if after reading you find yourself hungering for more insights the following article is good brain food:
Seven Deadly Sins for Strategy Games
between these 2 you have clearly articulated what are the cul de sacs and the ways out from fading
novelty to enduring replay value.
.
this short essay was published in Gamasutra earlier this year.
for those who are inspired to make changes to WZ as modders (or coders) it
makes for fascinating and, i think, inspiring reading.
well worth your time and just a matter of minutes to read - i strongly recommend
the doers in the community check it out and if you have some thoughts you'd
like to share-discuss, do post... i won't leave anyone hanging.
The Future Of The Real-Time Strategy Game
if after reading you find yourself hungering for more insights the following article is good brain food:
Seven Deadly Sins for Strategy Games
between these 2 you have clearly articulated what are the cul de sacs and the ways out from fading
novelty to enduring replay value.
.