Post
by whippersnapper » 18 Nov 2008, 17:36
....
yes, that is a common thread running throughout - wz inspires dreams of change AND the will to work at it.
"Here's looking at you kid." Great line. right up there with Gable's in "Gone with the Wind": 'Frankly my dear, I don't give
a damn."
BLACKSABBATH, good programmer & a prescient designer. in 'Total Warzone' new RTS game play was anticipated by several years that
came out as brand new in 'Supreme Commander' and even the recent C&C 'Red Alert 3'.
the wrp has a solid road map were in they have identified potent leverage areas of dev that are already in the pipe-line. expansive evolution
is the destiny of this project as those goals are brought on-line to full implementation. a very promising future indeed.
when Pumpkin was still working on the wz2100 sequel (2120) they were NOT using the 2100 source-engine. so there are other goals better
suited to a different code base/game engine. for example.... you can use 'TA:Springs' engine-source to create a total conversion of wz. and there are yet even more options, depending on your goals... for example, a "Warzone-esque" creation that is in someways a homage but is in NO way a clone (like TWZ)....
what all these approaches have in common is a burning desire to DO something, (wz2100 has that powerful effect to this day), moving toward a clear vision, working at it steadily and enjoying the process that amounts to a TON of challenging work to reach the specific goals of change. this type work commitment is also manifest in those who create new art, mods, ais and maps... the only assured reward for all the hard work is enjoying the process itself. and lastly, no matter how the doers differ in their goals and vision, you gotta respect the work commitment it takes to bring anything tangible to the table in a working state..
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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